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designer_tutorials:tutorials:factories:advanced [2017/03/27 20:21]
redshift
designer_tutorials:tutorials:factories:advanced [2020/01/15 21:39] (current)
Edward Nygma
Line 13: Line 13:
 **[[Designer Tutorials:Tutorials:Factories:Objective Based Victory]]** - Create a Victory condition that doesn't require a player to capture all territories. **[[Designer Tutorials:Tutorials:Factories:Objective Based Victory]]** - Create a Victory condition that doesn't require a player to capture all territories.
  
-**[[Designer Tutorials:Tutorials:Factories:Starting Bonus Schematics]]** - Add starting bonuses with factories+**[[Designer Tutorials:Tutorials:Factories:Starting Bonus Schematics]]** - Add starting bonuses with factories
 + 
 +**[[Designer Tutorials:Tutorials:Factories:Territory Tracking and Respawn]]** - Tracking how many territories a player has in a given area, and respawning when below the threshold.
designer_tutorials/tutorials/factories/advanced.txt · Last modified: 2020/01/15 21:39 by Edward Nygma