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boards:subterfuge:subterfuge [2019/07/01 00:00]
Thingol
boards:subterfuge:subterfuge [2019/12/03 15:05] (current)
Thingol [Scenarios]
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 ~~NOTOC~~ ~~NOTOC~~
-======Subterfuge======+======Subterfuge======{{ :boards:subterfuge:subterfuge-title.png?|}}
  
-Subterfuge is a limited-order dungeon exploration game. Gather enough items and open the Victory Portal from which you can attack opposing capitals to win. Alternatively you can win by killing all enemy onboard units.+Subterfuge is a limited-order dungeon exploration game. Avoid being sighted by opponents, gather enough items and open the Victory Portal from which you can attack opposing capitals to win. Alternatively you can win by killing all enemy onboard units.
  
-<description> 
 == WarGear Board Link == == WarGear Board Link ==
 http://www.wargear.net/boards/view/8241 http://www.wargear.net/boards/view/8241
  
-== Board Image == 
  
 ==== How the Board Works ==== ==== How the Board Works ====
 +  - Return to fortify from attack is on. 
 +  - Orders are limited. 
 +  - Secure an item by ending turn with your unit on the magic item.
 +  - Attacker always wins, so end your turn in a good hiding spot when the chance is available.
 +  - Use Portals to move quickly, but beware that others may also use them.
  
 ==== Scenarios ==== ==== Scenarios ====
 +  * Dark Image - default map 
 +  * Dark Duels - same as Dark Image, but a 2-player game. 
 +  * Light Image - standard map, same as default, except that vision range is increased to 6 spaces. 
 +  * Light Duels - same as Light Image, but as a 2-player game. 
 +  * More Orders - same as Dark Image, but movement limits have been increased to 12 attack/move orders and 3 fortifies 
 +  * Ogg's Version - no Wildcard, must acquire 6 items of color to win, can artillery attack opponent's secured magic items from the magic item on-board to remove it. 
 +  * Sudden Death - you only have 1 unit to play with in this game; also no torches 
 +  * Wild Portals - Teleporters now connect to all other teleporters and they have one-way connections to all defunct teleporters.
 ====Strategies and Tips==== ====Strategies and Tips====
  
-if lengthy add separate page.+  - As quickly as possible, secure your first magic item. You can use these secured items as a way to get additional units onto the board. (exception is Sudden Death scenario) 
 +  - Consider taking a torch or two enroute to your items. This will help you gauge where your enemies are. 
 +  - Pay attention to secured magic items (located near their capitals) popping up for your opponents near. You can use the board explorer to determine where the magic item was located and use this as a trail for your oppoenent's movement. 
 +  - Maximize your orders (ie - if you need 5 orders to secure an item, use excess orders to peek around nearby to see if enemies are present; if so fortify away from danger). 
 +  - In scenarios with wildcard, consider taking it after you've aqcuired couple items of your color. 
 +  - Use the teleporters judiciously - they make it easier not only for you to move about, but also for your enemy(s). 
 +  - Finally, consider using rooms, in combination with torches, to allow you to snipe opposing units.
  
-* [[Boards:Boardname:Strategies and Tips]] 
  
-This is what the mark-up for the above link should look like: 
-  [[Boards:Boardname:Strategies and Tips]] 
  
  
boards/subterfuge/subterfuge.1561953635.txt.gz · Last modified: 2019/07/01 00:00 by Thingol