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boards:ravenloft:ravenloft [2019/06/07 11:48]
Thingol
boards:ravenloft:ravenloft [2020/03/10 14:38] (current)
Thingol
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-====== Ravenloft ======+====== Ravenloft ======  {{ :boards:ravenloft:ravenloft_-_title.png?|}} 
 + 
 +http://www.wargear.net/boards/view/8262 
 +http://www.wargear.net/boards/view/8129 
 +http://www.wargear.net/boards/view/8118 
 +http://www.wargear.net/boards/view/8187
  
-http://www.wargear.net/boards/view/Ravenloft+4 
  
 There are several scenarios for Ravenloft and, while there are differences between them, the common theme is that to win, you must have acquired x number of magic items at the start of your turn. This opens a magic portal and generates 20 units on it which allows you to attack opponent's life flasks (at d6 vs d4). Similarly, to lose a game, someone must be able to attack your life flask.  The life flask is your capital. There are several scenarios for Ravenloft and, while there are differences between them, the common theme is that to win, you must have acquired x number of magic items at the start of your turn. This opens a magic portal and generates 20 units on it which allows you to attack opponent's life flasks (at d6 vs d4). Similarly, to lose a game, someone must be able to attack your life flask.  The life flask is your capital.
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 **Ravenloft - Adventure Parties** **Ravenloft - Adventure Parties**
 In other scenarios, a player begins as no specific persona, but can acquire multiple personas.  These scenarios add a layer of complexity, with magic items and other bonus locations generating both unit bonus and persona bonus, the latter going to a persona flask for the player. With multiple personas and multiple magic items acquired, bonuses can really pile up and might be hard for a player to track. In other scenarios, a player begins as no specific persona, but can acquire multiple personas.  These scenarios add a layer of complexity, with magic items and other bonus locations generating both unit bonus and persona bonus, the latter going to a persona flask for the player. With multiple personas and multiple magic items acquired, bonuses can really pile up and might be hard for a player to track.
-  * **2-Player - Pick 4 of 7** 
   * **2-Player - Pick 5 of 9**   * **2-Player - Pick 5 of 9**
-  * **3-Player - pick 4 of 7** +  * **3-Player - pick 4 of 9**
-  * **3-Player - pick 5 of 9** +
-  * **4-Player - pick 4 of 7**+
   * **4-Player - pick 4 of 9**   * **4-Player - pick 4 of 9**
 +  * **5-Player - pick 3 of 9**
  
  
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   - consider taking as much of the castle early and remember that castle guardians regenerate if the territory is abandoned.   - consider taking as much of the castle early and remember that castle guardians regenerate if the territory is abandoned.
   - Good bonuses to get early are the Tome, control of the front gate, the chapel and overlook positions, the latter from which you can observe movement in the village below   - Good bonuses to get early are the Tome, control of the front gate, the chapel and overlook positions, the latter from which you can observe movement in the village below
-  - unlike the heroes which can only enter onto the map from their life flask, Strahd can enter the village through one of 3 haunted houses. This allows Strahd to be a bit stealthy in going after magic items such as the Ring or Pendant (church), the Codex (eastern tower) or in getting units into the Cemetary.+  - unlike the heroes which can only enter onto the map from their life flask, Strahd can enter the village through one of 3 haunted houses. This allows Strahd to be a bit stealthy in going after magic items such as the RingPendant (church), the Codex (eastern tower) or in getting units into the Cemetary.
   - the goal is to build up VA (vampire attack), from which to attack the heros' life flasks with and take over their player. Obtaining all 3 castle magic items garners a +2 VA per turn. Each of the non-castle magic items garners a +2 VA per turn. Having all 3 haunted houses garners a +1 VA per turn.   - the goal is to build up VA (vampire attack), from which to attack the heros' life flasks with and take over their player. Obtaining all 3 castle magic items garners a +2 VA per turn. Each of the non-castle magic items garners a +2 VA per turn. Having all 3 haunted houses garners a +1 VA per turn.
  
boards/ravenloft/ravenloft.txt · Last modified: 2020/03/10 14:38 by Thingol