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boards:kursk:kursk [2019/07/01 00:37]
Thingol
boards:kursk:kursk [2020/05/21 22:57] (current)
Thingol
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 ~~NOTOC~~ ~~NOTOC~~
-======Kursk======+======Kursk======{{ :boards:kursk:kursk-small.png?|}}
  
 Kursk was the largest tank battle in history, during World War 2 and was one of the pivotal battles on the Eastern Front. Kursk was the largest tank battle in history, during World War 2 and was one of the pivotal battles on the Eastern Front.
-This game is a simulgear game and requires management of large forces on a large front.+This game is a simulgear game and requires management of large forces on a large front. If you like both Chess and Risk, then this board is for you.
  
- 
-<description> 
 == WarGear Board Link == == WarGear Board Link ==
 http://www.wargear.net/boards/view/7793 http://www.wargear.net/boards/view/7793
  
  
-==== Scenarios ====+**__Scenarios__** 
 + 
 + 
 +1 - Basic Version (default) 
 + 
 +2 - Basic, Pick Your Role (same as the default version except you can pick your side) 
 + 
 +3 - Factory Reinforcement - placement is enable for factory locations and airports only 
 + 
 +4 - Basic, Limited Orders - both sides are limited to 12 attack/defense orders instead of 30; the setup is a bit different than the default game to compensate. 
 + 
 +5 - Basic, Limited Orders, Pick Your Role - this is the same as the Limited Order scenario except you can pick your side 
 + 
 +6 - Team 2v2 - this is a 2on2 team game, with each side's forces divided into northern and southern players 
 + 
  
 ====Strategies and Tips==== ====Strategies and Tips====
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   - Play a 'shell game', pre-transferring large groups of defensive units into spots where the attacker doesn't expect it. In an attrition game, this will wear on the German side.   - Play a 'shell game', pre-transferring large groups of defensive units into spots where the attacker doesn't expect it. In an attrition game, this will wear on the German side.
   - Early counter-attacks (first 3 to 4 turns) should be judicious and should be done only when it threatens the German side's bonuses (ie - a city).   - Early counter-attacks (first 3 to 4 turns) should be judicious and should be done only when it threatens the German side's bonuses (ie - a city).
- 
-* [[Boards:Boardname:Strategies and Tips]] 
  
  
boards/kursk/kursk.1561955862.txt.gz · Last modified: 2019/07/01 00:37 by Thingol