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boards:dungeonopoly:dungeonopoly [2020/05/20 23:11] Thingol |
boards:dungeonopoly:dungeonopoly [2020/05/21 22:48] (current) Thingol |
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* Like the regular Monopoly game, owning a **Monopoly set** (all the territories of the same color) gives bonuses. There is an icon on the lower left of the board which describes the total bonus of owning each Monopoly set | * Like the regular Monopoly game, owning a **Monopoly set** (all the territories of the same color) gives bonuses. There is an icon on the lower left of the board which describes the total bonus of owning each Monopoly set | ||
* There are some territories on the outer board which can be taken directly without defeating a guardian - the Stagecoaches, | * There are some territories on the outer board which can be taken directly without defeating a guardian - the Stagecoaches, | ||
- | * Each turn is comprised of 2 attack orders and 1 fortify, with return to place and fortify ON. Fortification is to any connected | + | |
+ | | ||
+ | * The **default bonus** for each player is 1 placeable unit and 2 units place on their capital (reserve). | ||
+ | * **Win the game** by defeating the Tarrasque, attacking from your capital (reserve) and then taking and retaining Castle Greyhawk for 1 turn. Note that the Tarrasque regenerates between each player turn to 80 units. | ||
==== Scenarios ==== | ==== Scenarios ==== | ||
- | - Default - this is a dual map game with opposing capitals based in the UK and in Japan | + | - Default - this is the general scenario, with full Dungeon |
- | - Default with no images - this is a 2v2 team game set in mid-to-late 1941 UK/USSR vs Germany/ | + | - Default with no images - same as the default, but without images for the Dungeon' |
- | - Enter the Dungeon - placement in enabled on any owned location | + | - Enter the Dungeon - Monopoly set bonuses are smaller than the default values, thus encouraging players to 'enter the Dungeon' |
- | - Limited Movement - placement in enabled on any owned location | + | - Limited Movement - Unlike the default, movement is restricted to 4 - 9 spaces clockwise around the outer board, with the exception of the Stagecoaches allowing for a movement range of 2 - 12 spaces. |
- | - Long Game - placement limited to factories, some techs and bombers | + | - Long Game - same as default, but the Tarrasque has more units to defeat |
- | - More Orders - placement limited to factories, some techs and bombers | + | - More Orders - same as default, but with 3 attack orders |
- | - No Dungeon - orders limited to 20 per turn, with fatigue factor more in play; placement limited to factories, some techs and bombers. Also, fortifications limited now to 2, with ability to attack with the fortified units. | + | - No Dungeon - same as default, but without |
- | - Shards of Elessia - placement limited to factories, some techs and bombers | + | - Shards of Elessia - same as the Small Dungeon layout, but instead of magic items, the Dungeon is populated with the Shards of Elessia. The more shards a player owns (no matter their location in the dungeon), the greater the bonus. |
- | - Small Dungeon - placement limited to factories, some techs and bombers | + | - Small Dungeon - same as default, but now Dungeonland map is smaller |
+ | * [[Boards: | ||
+ | {{ : |