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boards:dungeonopoly:dungeonopoly [2020/05/20 22:54]
Thingol created
boards:dungeonopoly:dungeonopoly [2020/05/21 22:48] (current)
Thingol
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 ======DungeonOpoly====== ======DungeonOpoly======
  
-This map builds on the Axis V Allies 3v3 game by adding a technilogical advancement optionala Invention. +This map combines the basic elements of Monopoly with those of Dungeons & Dragonswith a D&D theme.
-This is an advanced simulgear map.+
  
 == WarGear Board Link == == WarGear Board Link ==
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 ==== How the Board Works ==== ==== How the Board Works ====
- +  * **Movement** by the outer board is like regular Monopoly, where your units can attack/move between 2 and 12 spaces clockwise around the board. Movement in the dungeon is linear
-A list of the technologies for the default and factory-placement scenarios: +  * To take a territorydefeat it's guardian and leave atleast 1 unit behind on the guardian location. At the start of your next turn, if you retain the guardian location, it will factory generate a unit of yours to the territory ownership location (which means you now own the territoryand generates a neutral guardian behind to protect your newly acquired territory
-  - Radar - Allows increased viewing capacity+  * Like the regular Monopoly game, owning **Monopoly set** (all the territories of the same color) gives bonuses. There is an icon on the lower left of the board which describes the total bonus of owning each Monopoly set 
-  - Heavy Bombers - allows for longer rangedeadlier strikes and an increase in firepower (up to 8 units). +  * There are some territories on the outer board which can be taken directly without defeating a guardian the StagecoachesCommunity Chest and Heal locations. Heal adds the specified number of units to the owning player at start of turnCommunity Chest gives the owning player +1 placeable bonus. Stagecoaches generate a +2 bonus for each (+12 total bonus for owning all 4)
-  - Nationalism - creates factory of an additional 2 units placed on the capital at the start of each turn. +  * **Dungeonland** contains treasure items (the key below the Dungeon showing the location and worth of the items). These items are guarded by neutral monstersmost of which regenerate (if player moves off of them after conquering them. Each item generates a placeable bonus
-  - Reinforcement - allows reinforcement of ally's capitals +  * Each turn is comprised of **2 attack orders and 1 fortify**, with return to place and fortify ON. Fortification is to any connected. Players can fortify to/from their capital/reserve location to the outer board, with the exception of the 2 spots in the top left and top right corners which allow entrance into the Dungeon
-  - Super Subs - German-specific power; with +10% attack advantageallows up to 3 units to any Atlantic or Mediterranean sz with the additional ability of being to take ownership of those sea zones. +  * The **default bonus** for each player is 1 placeable unit and 2 units place on their capital (reserve)
-  - Industrial Tech - this adds a bonus reinforcement of 3 units to the nation to be placed anywhere where placement is enabled for the nation+  * **Win the game** by defeating the Tarrasque, attacking from your capital (reserve) and then taking and retaining Castle Greyhawk for turn.  Note that the Tarrasque regenerates between each player turn to 80 units.
-  - A-bomb - US specific tech; allows an artillery attack of up to 40 units on opposing nation's capitals. Note, UK can use the espionage tech to assist the US in developing the bombbut it hits at 50% rate and loses 100% of attacking units+
-  - Espionage - allows an artillery attack of up to 5 units against an Italian/German techs+
-  - Tenacity - this allows the Japanese to have limited unit strikes against their original islands. The 'midnight' express units have high hit/loss rates+
-  - Recruitment - Factory bonus of +troops to each of original land territories that is owned.+
  
 ==== Scenarios ==== ==== Scenarios ====
-  - A&A Tech - 1v1 - this is a dual map game with opposing capitals based in the UK and in Japan +  - Default - this is the general scenario, with full Dungeon and images showing many of the creatures in the Dungeon. 
-  - A&A Tech - 2v2 - this is a 2v2 team game set in mid-to-late 1941 UK/USSR vs Germany/Italy  (Japan and US territories being out-of-play) +  - Default with no images same as the default, but without images for the Dungeon's monsters. 
-  - Default 3v3 Pick Role placement in enabled on any owned location +  Enter the Dungeon Monopoly set bonuses are smaller than the default values, thus encouraging players to 'enter the Dungeon' to obtain greater bonuses. 
-  - Default 3v3 Random Roles- placement in enabled on any owned location +  - Limited Movement Unlike the default, movement is restricted to 4 9 spaces clockwise around the outer board, with the exception of the Stagecoaches allowing for a movement range of 2 - 12 spaces. 
-  - Factory Placement Pick Role - placement limited to factoriessome techs and bombers +  - Long Game same as default, but the Tarrasque has more units to defeat and the dice vs the Tarrasque are d4, not the standard d6. 
-  - Factory Placement Random role - placement limited to factoriessome techs and bombers +  - More Orders same as defaultbut with 3 attack orders and 2 fortifies. 
-  - Factory Place, Limited Orders orders limited to 20 per turn, with fatigue factor more in play; placement limited to factoriessome techs and bombersAlsofortifications limited now to 2, with ability to attack with the fortified units.+  - No Dungeon same as defaultbut without the Dungeonland. 
 +  - Shards of Elessia same as the Small Dungeon layoutbut instead of magic items, the Dungeon is populated with the Shards of Elessia. The more shards a player owns (no matter their location in the dungeon)the greater the bonus 1 shard=4 bonus shards=10 bonus 3 shards=18 bonus 4 shards=32 bonus,  5 shards=64 bonus 
 +  - Small Dungeon - same as default, but now Dungeonland map is smaller and contains a smaller list of magic items. 
 + 
 +* [[Boards:Boardname:Strategies and Tips]]
  
 +{{ :boards:dungeonopoly:dnd-monopoly-small.png?200|}}
boards/dungeonopoly/dungeonopoly.1590029651.txt.gz · Last modified: 2020/05/20 22:54 by Thingol