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boards:dungeonopoly:dungeonopoly [2020/05/21 00:20]
Thingol
boards:dungeonopoly:dungeonopoly [2020/05/21 22:48]
Thingol
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   * **Dungeonland** contains treasure items (the key below the Dungeon showing the location and worth of the items). These items are guarded by neutral monsters, most of which regenerate (if a player moves off of them after conquering them. Each item generates a placeable bonus.   * **Dungeonland** contains treasure items (the key below the Dungeon showing the location and worth of the items). These items are guarded by neutral monsters, most of which regenerate (if a player moves off of them after conquering them. Each item generates a placeable bonus.
   * Each turn is comprised of **2 attack orders and 1 fortify**, with return to place and fortify ON. Fortification is to any connected. Players can fortify to/from their capital/reserve location to the outer board, with the exception of the 2 spots in the top left and top right corners which allow entrance into the Dungeon.   * Each turn is comprised of **2 attack orders and 1 fortify**, with return to place and fortify ON. Fortification is to any connected. Players can fortify to/from their capital/reserve location to the outer board, with the exception of the 2 spots in the top left and top right corners which allow entrance into the Dungeon.
-  * The default bonus for each player is 1 placeable unit and 2 units place on their capital (reserve). +  * The **default bonus** for each player is 1 placeable unit and 2 units place on their capital (reserve). 
-  * Win the game by defeating the Tarrasque, attacking from your capital (reserve) and then taking and retaining Castle Greyhawk for 1 turn.  Note that the Tarrasque regenerates between each player turn to 80 units.+  * **Win the game** by defeating the Tarrasque, attacking from your capital (reserve) and then taking and retaining Castle Greyhawk for 1 turn.  Note that the Tarrasque regenerates between each player turn to 80 units.
  
 ==== Scenarios ==== ==== Scenarios ====
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   - Limited Movement - Unlike the default, movement is restricted to 4 - 9 spaces clockwise around the outer board, with the exception of the Stagecoaches allowing for a movement range of 2 - 12 spaces.   - Limited Movement - Unlike the default, movement is restricted to 4 - 9 spaces clockwise around the outer board, with the exception of the Stagecoaches allowing for a movement range of 2 - 12 spaces.
   - Long Game - same as default, but the Tarrasque has more units to defeat and the dice vs the Tarrasque are d4, not the standard d6.   - Long Game - same as default, but the Tarrasque has more units to defeat and the dice vs the Tarrasque are d4, not the standard d6.
-  - More Orders - same as default, but  +  - More Orders - same as default, but with 3 attack orders and 2 fortifies. 
-  - No Dungeon - orders limited to 20 per turnwith fatigue factor more in play; placement limited to factories, some techs and bombers. Also, fortifications limited now to 2, with ability to attack with the fortified units+  - No Dungeon - same as defaultbut without the Dungeonland
-  - Shards of Elessia - placement limited to factoriessome techs and bombers +  - Shards of Elessia - same as the Small Dungeon layoutbut instead of magic items, the Dungeon is populated with the Shards of Elessia. The more shards a player owns (no matter their location in the dungeon), the greater the bonus.  1 shard=4 bonus,  2 shards=10 bonus,  3 shards=18 bonus 4 shards=32 bonus,  5 shards=64 bonus 
-  - Small Dungeon - placement limited to factoriessome techs and bombers+  - Small Dungeon - same as defaultbut now Dungeonland map is smaller and contains a smaller list of magic items.
  
 +* [[Boards:Boardname:Strategies and Tips]]
  
 +{{ :boards:dungeonopoly:dnd-monopoly-small.png?200|}}
boards/dungeonopoly/dungeonopoly.txt · Last modified: 2020/05/21 22:48 by Thingol