This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
boards:dungeonopoly:dungeonopoly [2020/05/21 00:20] Thingol |
boards:dungeonopoly:dungeonopoly [2020/05/21 22:48] Thingol |
||
---|---|---|---|
Line 15: | Line 15: | ||
* **Dungeonland** contains treasure items (the key below the Dungeon showing the location and worth of the items). These items are guarded by neutral monsters, most of which regenerate (if a player moves off of them after conquering them. Each item generates a placeable bonus. | * **Dungeonland** contains treasure items (the key below the Dungeon showing the location and worth of the items). These items are guarded by neutral monsters, most of which regenerate (if a player moves off of them after conquering them. Each item generates a placeable bonus. | ||
* Each turn is comprised of **2 attack orders and 1 fortify**, with return to place and fortify ON. Fortification is to any connected. Players can fortify to/from their capital/ | * Each turn is comprised of **2 attack orders and 1 fortify**, with return to place and fortify ON. Fortification is to any connected. Players can fortify to/from their capital/ | ||
- | * The default bonus for each player is 1 placeable unit and 2 units place on their capital (reserve). | + | * The **default bonus** for each player is 1 placeable unit and 2 units place on their capital (reserve). |
- | * Win the game by defeating the Tarrasque, attacking from your capital (reserve) and then taking and retaining Castle Greyhawk for 1 turn. Note that the Tarrasque regenerates between each player turn to 80 units. | + | |
==== Scenarios ==== | ==== Scenarios ==== | ||
Line 24: | Line 24: | ||
- Limited Movement - Unlike the default, movement is restricted to 4 - 9 spaces clockwise around the outer board, with the exception of the Stagecoaches allowing for a movement range of 2 - 12 spaces. | - Limited Movement - Unlike the default, movement is restricted to 4 - 9 spaces clockwise around the outer board, with the exception of the Stagecoaches allowing for a movement range of 2 - 12 spaces. | ||
- Long Game - same as default, but the Tarrasque has more units to defeat and the dice vs the Tarrasque are d4, not the standard d6. | - Long Game - same as default, but the Tarrasque has more units to defeat and the dice vs the Tarrasque are d4, not the standard d6. | ||
- | - More Orders - same as default, but | + | - More Orders - same as default, but with 3 attack orders and 2 fortifies. |
- | - No Dungeon - orders limited to 20 per turn, with fatigue factor more in play; placement limited to factories, some techs and bombers. Also, fortifications limited now to 2, with ability to attack with the fortified units. | + | - No Dungeon - same as default, but without |
- | - Shards of Elessia - placement limited to factories, some techs and bombers | + | - Shards of Elessia - same as the Small Dungeon layout, but instead of magic items, the Dungeon is populated with the Shards of Elessia. The more shards a player owns (no matter their location in the dungeon), the greater the bonus. |
- | - Small Dungeon - placement limited to factories, some techs and bombers | + | - Small Dungeon - same as default, but now Dungeonland map is smaller |
+ | * [[Boards: | ||
+ | {{ : |