User Tools

Site Tools


boards:dungeonopoly:dungeonopoly

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision Both sides next revision
boards:dungeonopoly:dungeonopoly [2020/05/21 00:20]
Thingol
boards:dungeonopoly:dungeonopoly [2020/05/21 00:30]
Thingol
Line 15: Line 15:
   * **Dungeonland** contains treasure items (the key below the Dungeon showing the location and worth of the items). These items are guarded by neutral monsters, most of which regenerate (if a player moves off of them after conquering them. Each item generates a placeable bonus.   * **Dungeonland** contains treasure items (the key below the Dungeon showing the location and worth of the items). These items are guarded by neutral monsters, most of which regenerate (if a player moves off of them after conquering them. Each item generates a placeable bonus.
   * Each turn is comprised of **2 attack orders and 1 fortify**, with return to place and fortify ON. Fortification is to any connected. Players can fortify to/from their capital/reserve location to the outer board, with the exception of the 2 spots in the top left and top right corners which allow entrance into the Dungeon.   * Each turn is comprised of **2 attack orders and 1 fortify**, with return to place and fortify ON. Fortification is to any connected. Players can fortify to/from their capital/reserve location to the outer board, with the exception of the 2 spots in the top left and top right corners which allow entrance into the Dungeon.
-  * The default bonus for each player is 1 placeable unit and 2 units place on their capital (reserve). +  * The **default bonus** for each player is 1 placeable unit and 2 units place on their capital (reserve). 
-  * Win the game by defeating the Tarrasque, attacking from your capital (reserve) and then taking and retaining Castle Greyhawk for 1 turn.  Note that the Tarrasque regenerates between each player turn to 80 units.+  * **Win the game** by defeating the Tarrasque, attacking from your capital (reserve) and then taking and retaining Castle Greyhawk for 1 turn.  Note that the Tarrasque regenerates between each player turn to 80 units.
  
 ==== Scenarios ==== ==== Scenarios ====
Line 24: Line 24:
   - Limited Movement - Unlike the default, movement is restricted to 4 - 9 spaces clockwise around the outer board, with the exception of the Stagecoaches allowing for a movement range of 2 - 12 spaces.   - Limited Movement - Unlike the default, movement is restricted to 4 - 9 spaces clockwise around the outer board, with the exception of the Stagecoaches allowing for a movement range of 2 - 12 spaces.
   - Long Game - same as default, but the Tarrasque has more units to defeat and the dice vs the Tarrasque are d4, not the standard d6.   - Long Game - same as default, but the Tarrasque has more units to defeat and the dice vs the Tarrasque are d4, not the standard d6.
-  - More Orders - same as default, but  +  - More Orders - same as default, but with 3 attack orders and 2 fortifies. 
-  - No Dungeon - orders limited to 20 per turnwith fatigue factor more in play; placement limited to factories, some techs and bombers. Also, fortifications limited now to 2, with ability to attack with the fortified units+  - No Dungeon - same as defaultbut without the Dungeonland
-  - Shards of Elessia - placement limited to factoriessome techs and bombers +  - Shards of Elessia - same as the Small Dungeon layoutbut instead of magic items, the Dungeon is populated with the Shards of Elessia. The more shards a player owns (no matter their location in the dungeon), the greater the bonus.  1 shard=4 bonus,  2 shards=10 bonus,  3 shards=18 bonus 4 shards=32 bonus,  5 shards=64 bonus 
-  - Small Dungeon - placement limited to factoriessome techs and bombers+  - Small Dungeon - same as defaultbut now Dungeonland map is smaller and contains a smaller list of magic items.
  
  
boards/dungeonopoly/dungeonopoly.txt · Last modified: 2020/05/21 22:48 by Thingol