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boards:dungeonopoly:dungeonopoly [2020/05/20 23:11]
Thingol
boards:dungeonopoly:dungeonopoly [2020/05/21 00:35]
Thingol
Line 13: Line 13:
   * Like the regular Monopoly game, owning a **Monopoly set** (all the territories of the same color) gives bonuses. There is an icon on the lower left of the board which describes the total bonus of owning each Monopoly set   * Like the regular Monopoly game, owning a **Monopoly set** (all the territories of the same color) gives bonuses. There is an icon on the lower left of the board which describes the total bonus of owning each Monopoly set
   * There are some territories on the outer board which can be taken directly without defeating a guardian - the Stagecoaches, Community Chest and Heal locations. Heal adds the specified number of units to the owning player at start of turn. Community Chest gives the owning player a +1 placeable bonus. Stagecoaches generate a +2 bonus for each (+12 total bonus for owning all 4).   * There are some territories on the outer board which can be taken directly without defeating a guardian - the Stagecoaches, Community Chest and Heal locations. Heal adds the specified number of units to the owning player at start of turn. Community Chest gives the owning player a +1 placeable bonus. Stagecoaches generate a +2 bonus for each (+12 total bonus for owning all 4).
-  * Each turn is comprised of 2 attack orders and 1 fortify, with return to place and fortify ON. Fortification is to any connected+  * **Dungeonland** contains treasure items (the key below the Dungeon showing the location and worth of the items). These items are guarded by neutral monsters, most of which regenerate (if a player moves off of them after conquering them. Each item generates a placeable bonus. 
 +  * Each turn is comprised of **2 attack orders and 1 fortify**, with return to place and fortify ON. Fortification is to any connected. Players can fortify to/from their capital/reserve location to the outer board, with the exception of the 2 spots in the top left and top right corners which allow entrance into the Dungeon. 
 +  * The **default bonus** for each player is 1 placeable unit and 2 units place on their capital (reserve). 
 +  * **Win the game** by defeating the Tarrasque, attacking from your capital (reserve) and then taking and retaining Castle Greyhawk for 1 turn.  Note that the Tarrasque regenerates between each player turn to 80 units.
  
 ==== Scenarios ==== ==== Scenarios ====
-  - Default - this is a dual map game with opposing capitals based in the UK and in Japan +  - Default - this is the general scenario, with full Dungeon and images showing many of the creatures in the Dungeon. 
-  - Default with no images - this is a 2v2 team game set in mid-to-late 1941 UK/USSR vs Germany/Italy  (Japan and US territories being out-of-play) +  - Default with no images - same as the default, but without images for the Dungeon's monsters. 
-  - Enter the Dungeon - placement in enabled on any owned location +  - Enter the Dungeon - Monopoly set bonuses are smaller than the default values, thus encouraging players to 'enter the Dungeon' to obtain greater bonuses. 
-  - Limited Movement - placement in enabled on any owned location +  - Limited Movement - Unlike the default, movement is restricted to 4 - 9 spaces clockwise around the outer board, with the exception of the Stagecoaches allowing for a movement range of 2 - 12 spaces. 
-  - Long Game - placement limited to factoriessome techs and bombers +  - Long Game - same as defaultbut the Tarrasque has more units to defeat and the dice vs the Tarrasque are d4, not the standard d6. 
-  - More Orders - placement limited to factoriessome techs and bombers +  - More Orders - same as defaultbut with 3 attack orders and 2 fortifies. 
-  - No Dungeon - orders limited to 20 per turnwith fatigue factor more in play; placement limited to factories, some techs and bombers. Also, fortifications limited now to 2, with ability to attack with the fortified units+  - No Dungeon - same as defaultbut without the Dungeonland
-  - Shards of Elessia - placement limited to factoriessome techs and bombers +  - Shards of Elessia - same as the Small Dungeon layoutbut instead of magic items, the Dungeon is populated with the Shards of Elessia. The more shards a player owns (no matter their location in the dungeon), the greater the bonus.  1 shard=4 bonus,  2 shards=10 bonus,  3 shards=18 bonus 4 shards=32 bonus,  5 shards=64 bonus 
-  - Small Dungeon - placement limited to factoriessome techs and bombers +  - Small Dungeon - same as defaultbut now Dungeonland map is smaller and contains a smaller list of magic items.
  
 +{{ :boards:dungeonopoly:dnd-monopoly-small.png?200|}}
boards/dungeonopoly/dungeonopoly.txt · Last modified: 2020/05/21 22:48 by Thingol