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boards:dnd-opoly:dnd-opoly [2019/08/22 10:42]
Thingol [Scenarios]
boards:dnd-opoly:dnd-opoly [2019/12/03 03:01]
Thingol [Strategies and Tips]
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   * Default   * Default
   * Default (without Dungeonland images)   * Default (without Dungeonland images)
-  * More Orders (same as default, but now with 5 attack/transfer orders and 2 fortifies)+  * More Orders (same as default, but now with 5 attack/transfer orders and 2 fortifies per turn)
   * Enter the Dungeon - Changes from the default version: territorial set values tamped down, to encourage players to go to the Dungeon for treasure.   * Enter the Dungeon - Changes from the default version: territorial set values tamped down, to encourage players to go to the Dungeon for treasure.
-  * Limited Movement - movement on the outer board is restricted to a range of 4 to 9 spaces. Only stagecoaches allow for the 2-12 movement range. +  * Limited Movement - using the default map, movement on the outer board is restricted to a range of 4 to 9 spaces. Only stagecoaches allow for the 2-12 movement range. 
-  * Long Game - default version with following changes: the Tarrasque unit count is now 100 and dice vs the Tarrasque and Castle Greyhawk is at D4.+  * Long Game - using the default map with following changes: the Tarrasque unit count is now 100 and dice vs the Tarrasque and Castle Greyhawk is at D4.
   * Small Dungeon - the Dungeon is significantly smaller than what is in the default scenario.   * Small Dungeon - the Dungeon is significantly smaller than what is in the default scenario.
 +  * Shards of Elessia - using the 'small dungeon' map, 5 shards replace the magic items. Obtaining each shard represent a substantial increase in bonus. Scale is 4, 10, 18, 32, 64 (for all 5).
 +  * No Dungeon - Same as Default, but without the Dungeonland board center (and the magic items associated with the Dungeon).
 ====Strategies and Tips==== ====Strategies and Tips====
  
-  * Unordered List ItemUse units from your capital to keep your attack impetus going on the outer board, but be careful mid-game not to get too many units on the board as you will need these units to make an assault on the Tarrasque.+  * Use units from your capital to keep your attack impetus going on the outer board, but be careful mid-game not to get too many units on the board as you will need these units to make an assault on the Tarrasque
 +  * Attempt to gain a 'set' of units of the same color territories. This increases their value. See the box in the lower left of the map's middle section for the worth of the color sets. 
 +  * To keep an eye on how the game is progressing, consider using an attack order to take one of the status indicators (1 spot for viewing each of the board sides, 1 for viewing opposing capitals). 
 +  * Beware of the abandon rule when attacking and fortifying so as not to lose your source territory accidentally. 
 +  * Avoid landing on other's owned properties unless you also plan to attack and take guardian for that territory, as otherwise, you will lose units worth the value of the property (or set) at the start of your next turn.
  
-* [[Boards:Boardname:Strategies and Tips]] 
  
 {{ :boards:dnd-opoly:dnd-monopoly-small.png?400|}} {{ :boards:dnd-opoly:dnd-monopoly-small.png?400|}}
  
boards/dnd-opoly/dnd-opoly.txt · Last modified: 2020/01/17 19:20 by Thingol