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boards:ctf:ctf [2015/12/08 01:54] Edward Nygma [CTF - Capture the Flag] |
boards:ctf:ctf [2015/12/08 02:49] (current) Edward Nygma [CTF - Capture the Flag] |
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If you Player begins a turn in her own team's territory, that Player will respawn at Base if tagged out. If a Player begins a turn outside her team's Territory, that player will respawn in Jail if tagged. | If you Player begins a turn in her own team's territory, that Player will respawn at Base if tagged out. If a Player begins a turn outside her team's Territory, that player will respawn in Jail if tagged. | ||
- | If a Flag Carrier is tagged | + | Respawning at Base takes one more turn than respawning in jail. You will go to jail at the start of the turn after you get tagged. You will respawn at base the turn after you are tagged. |
- | To break an allied Player out of Jail, another Player on the same Team must begin her turn in any territory that is immediately adjacent to any enemy Jail Cell. | + | If a Flag Carrier is tagged out, the Flag is dropped and returned. |
+ | |||
+ | To break an allied Player out of Jail, another Player on the same Team must begin her turn in any territory that is immediately adjacent to any enemy Jail Cell. This is the only way to free allies from Jail. | ||
Each turn a Player can move 5 times. | Each turn a Player can move 5 times. | ||
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__**A Little Deeper**__ | __**A Little Deeper**__ | ||
+ | Always keep in mind that anything that happens via continent/ | ||
+ | Think of where you'll spawn based on where you started your turn, not where you end it. If you begin in your allied Territory, but end outside of it, you'll still respawn at Base (after a 1 turn delay). | ||
- | == WarGear Board Link == | + | The territory with the silhouette of a child running is your Capital. This mainly indicates your color and identifies you by your seat position. |
- | http://www.wargear.net/ | + | |
- | == Board Image == | + | The 3 territories surrounding your Capital represent where you'll respawn when you get tagged. |
+ | When you're not sure what's going on, check the Continents section of the info below the player for Hints. | ||
+ | |||
+ | __**How it Works**__ | ||
+ | |||
+ | Each player' | ||
+ | |||
+ | The continent structure uses factories in order to track where a single unit is, and trigger events based on what happens to that single unit. | ||
+ | |||
+ | The concept is essentially balancing scales. | ||
+ | |||
+ | Tracking - | ||
+ | |||
+ | If you have a player on the playing field, grant +1 to one of two trackers, Homebound/ | ||
+ | |||
+ | If you have a player on the playing field, grant -1 to Jail Cell. If you own your capital and Jailbound, +1 to your Jail cell. | ||
+ | |||
+ | If you have a player on the playing field, grant -1 to Spawn Delay. | ||
+ | |||
+ | If you own Jailbound, Homebound, or Spawn Delay, at the start of your turn, -1 to self. | ||
+ | |||
+ | So... | ||
+ | |||
+ | Every turn you give +1 to Jail or Base Delay (depending on where your player last started his turn). | ||
+ | |||
+ | The -1 to self is to neutralize the unit from the previous turn, so that the +1 and -1 apply to a territory with 0 every time. | ||
+ | |||
+ | Once you lose your guy on the playing field, the -1' doesn' | ||
+ | |||
+ | And... | ||
+ | |||
+ | A similar set of territories is used on the flag. Once you take the flag (Capital + Enemy Flag Hex = +1 to Flag Indicator), you must return to your own flag to win (Flag Indicator + Capital + Allied Flag Hex = -1 to Enemy Capitals). | ||
+ | |||
+ | Jailbreak... | ||
+ | |||
+ | (Capital + Hex adjacent to enemy jail cell = -1 to each enemy jail cell) Once your allies units are removed from the enemy jail, the trackers will respawn the at base. | ||
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+ | == WarGear Board Link == | ||
+ | http:// | ||
+ | == Board Image == | ||
+ | {{: | ||
==== How the Board Works ==== | ==== How the Board Works ==== | ||