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CTF - Capture the Flag

Capture the other team's flag and return it to your own to win!

Basics

Each person controls 1 unit that represents a Player in a game of Capture the Flag.

On your first turn, you will spawn a Player in the Base territory corresponding to your team's side.

If a Player begins her turn on the opponent's Flag territory, that player will become the Flag Carrier.

If a Flag Carrier begins her turn on her own team's flag, that player's team will win the game.

If a Player is tagged out, that player will respawn in one of two ways. Either at Base or in Jail.

The map is divided into thirds. Everything to the left of the Hills is Red Team Territory. Everything to the right of the Stream is Blue Team Territory.

If you Player begins a turn in her own team's territory, that Player will respawn at Base if tagged out. If a Player begins a turn outside her team's Territory, that player will respawn in Jail if tagged.

If a Flag Carrier is tagged out, the flag is dropped and returned.

To break an allied Player out of Jail, another Player on the same Team must begin her turn in any territory that is immediately adjacent to any enemy Jail Cell.

Each turn a Player can move 5 times. The terrain type you move from dictates how far you can move with one attack. Grass has the highest mobility, Trees and Rocks have slightly reduced mobility, Streams and Hills have the lowest mobility.

A Little Deeper

Board Image

How the Board Works

Scenarios

Strategies and Tips

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* Strategies and Tips

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boards/ctf/ctf.1449557672.txt.gz · Last modified: 2015/12/08 01:54 by Edward Nygma