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Unlike Toaster's original map, in this game each power has a capital. The goal is to capture all enemy capitals while retaining you and your teams. Conquering an opposing capital results in an assimilation of a percentage of that player's territories and units.
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Unlike Toaster's original map, in this game each power has a capital. The goal is to capture all enemy capitals while retaining you and your teams. Conquering an opposing capital results in an assimilation of a percentage of that player's territories and units. Also, this map employs air forces, albeit in relatively small amounts.
==== Scenarios ====
==== Scenarios ====
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- Factory Placement - placement is enable only on factory territories and bomber locations
- Factory Placement - placement is enable only on factory territories and bomber locations
- Land Placement only - sea zones and small islands are not placeable
- Land Placement only - sea zones and small islands are not placeable
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- No Neutrals - all neutral territories from WW2 are now in play, though taking them incurs a penalty.
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- Land Place Ltd-Fortify-Attack - sea zones and small islands are not placeable; units that are fortified (2 fortifies) can attack in the same turn.
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- No Neutrals - neutral territories from WW2 are not in play. This scenario is the most like to Toaster's original Axes and Allies map.
====Strategies and Tips====
====Strategies and Tips====
- The Axis side needs to be agressive early in order to gain parity in resources and to take of their front-line advantage at the game's beginning.
- The Axis side needs to be agressive early in order to gain parity in resources and to take of their front-line advantage at the game's beginning.
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- Don't let units sit idle, they should either be at the front or moving to the front. Putting pressure on your opponents in as many spots as possible is the key to victory.
- Don't let units sit idle, they should either be at the front or moving to the front. Putting pressure on your opponents in as many spots as possible is the key to victory.