Table of Contents

Card 'Member'ship

When cards are 'cashed' they act as 'members' of factories..

With the feature Enabled - cards become decoupled so they can be cashed individually or in specific groups, and are registered in the continent/factory list so that they can be continent 'members.'

Card Membership..

..Puts units in specific places

  1. Admiral cards put units on ships or at sea
  2. General cards put 'em on land
  3. Food cards put units the granary
  4. Artillery card put ammo in cannons
  5. Zombies card make, well ..zombies appear in the kitchen etc.

..Creates Hidden Objectives

  1. Just as territories depicted on regular risk cards encourage players to capture certain territories for bonuses. That functionality can easily be duplicated.

..Leverage the abilities of factories in many other creative ways

  1. Transport armies
  2. Spy cards Lift fog
  3. Traitor cards steal territories (AutoCapture)
  4. Open Doors (AutoCapture)
  5. Close Doors (AutoNeutral)
  6. Combine with other cards or territories owned as members to get desired results.

Other Considerations

What is so compelling to me about this idea is that it leverages the snot out of what is arguably the most powerful and unique feature that WarGear already has - the factory, so designers will intuitively know how to use it. (M57)