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making_your_first_board [2013/08/10 06:22] M57 [Preparing the Image(s)] |
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- | ====== Starting Your First Board ====== | ||
- | The WarGear Board Designer is very powerful; It allows for high levels of sophistication in both a board' | ||
- | visual aspects as well as its game-play. | ||
- | As such, the Designer is necessarily complex, having features that can enable your map to do things that ..well, haven' | ||
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- | ===== Keep It Simple ===== | ||
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- | Even if you are comfortable working with images, and maybe even have created a map on another gaming site, | ||
- | it is highly recommended that after familiarizing yourself with the Board Designer, | ||
- | you avoid attempting a large, ambitious project. | ||
- | WarGear' | ||
- | but as a consequence, | ||
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- | WarGear has a very active community of designers, | ||
- | and there are a number of very helpful people out there to help you with your map should you choose to ask for help, but prepare for a few unexpected complications. | ||
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- | **Bottom Line:** Its fine if you want to dabble with some of these more powerful features, | ||
- | but avoid attempting a first map that may require hundreds of factories, dice-mods, | ||
- | complicated view-only borders, etc. or combinations of these. | ||
- | ===== Choosing a Theme ===== | ||
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- | If you are making a map that you plan to make available to the community at large | ||
- | - one that will ' | ||
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- | WarGear has a Review Board whose primary mission is to maintain a level of quality and functionality for maps that join the list of those available for play by the general membership. | ||
- | Their criteria is subjective in nature, and you can read more about it [[Review Board Criteria|here]], | ||
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- | *Avoid making another world map - WarGear already has a lot of them, and though a moratorium hasn't explicitly been declared, the standards for bringing in yet another one will be very high. | ||
- | *Your map should have textured game-play. For a standard Risk-style map, this means a reasonable assortment of choke-points or dice mods, or some other features that give the game interest. | ||
- | *Your map size should not be too large - players don't like to have to scroll from the map to the play buttons and back all the time. | ||
- | *Your territories should not be too small - this is obvious, but it should be considered very early in the process. | ||
- | ===== Board Image(s) ===== | ||
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- | You will need a good image editor that supports layers and can make images with transparency. | ||
- | Many of the designers on this site that have PCs use professional or sem-professional image editors that support " | ||
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- | Paint.net is a very popular PC based editor with a number of WarGear designers, and it's free! | ||
- | Mac users should easily be able to find inexpensive editors like Acorn that will do the trick. | ||
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- | ==== The Map WarGear Image Layer System ==== | ||
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- | Most boards on the WarGear site use a number of images, which are then layered by the Flash or Native Player when the board is played. | ||
- | this permits fog to cover specific parts of the board, and player colors to mingle with semi-transparent textures. | ||
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- | should start with some simple 101 things like what i did in post #4 here: http:// | ||
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- | btw, how do i refer to a specific post (i know it can be done by tacking on something at the end like '/ |