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proving_grounds:proving_grounds:peak_knowledge [2024/02/12 16:44] Motts |
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+ | Full Wiki Page with Images and details on rules/ | ||
[[https:// | [[https:// | ||
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+ | Version 0.4 Development Peak Knowledge Map Page: | ||
+ | [[https:// | ||
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+ | Peak Knowledge is a love story to my favorite maps on Wargear.net. | ||
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+ | I have a small group of friends who are helping to dev test the map and scenarios, but I have opened the 4th version as a beta to the public. | ||
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+ | We are currently testing the base map, Royal Rumble, and also enjoying the Melee Madness Scenario on Heavy Fog, which eliminates the ranged mechanics and focuses more on choke points and mercenary usage. | ||
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+ | We have just begun testing on Frontier Frenzy, Treasure Towers, and Barbaric Beginnings, and will be working our way through each of the scenarios to see what changes would make the most sense. | ||
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+ | Some highlights to the map: | ||
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+ | Technology Menus that enable continent bonuses. | ||
+ | Mercenaries which can be purchased with placement troops that provide strong artillery advantages along with vision benefits. | ||
+ | Symmetric Map Design with choke points and resource rich areas in contested areas. | ||
+ | Capital eliminations | ||
+ | Towers that provide additional range and visibility as well as on-board resources. | ||
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+ | If you start thinking about the Invention map while playing Peak Knowledge, you would not be alone, as the Invention map by Ozyman was one of the strongest influences in this map design. | ||
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+ | Thanks for taking a look, and if you would like to provide me feedback, I have posts on the forums as well as a Discord Server that I would be happy to share if you send me a PM. | ||
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