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general:faqs [2020/06/29 23:25]
Kjeld [SimulGear Gameplay]
general:faqs [2020/06/29 23:42]
Kjeld [SimulGear Gameplay]
Line 32: Line 32:
 **SimulGear** **SimulGear**
   -[[general:faqs#How are dice different in SimulGear?]]   -[[general:faqs#How are dice different in SimulGear?]]
 +  -[[general:faqs#How is order of attacks determined?]]
   -[[general:faqs#What is unit pumping?]]   -[[general:faqs#What is unit pumping?]]
-  -[[general:faqs#What is Fatigue?+  -[[general:faqs#What is Fatigue?]]
   -[[general:faqs#How are orders executed by the system?]]   -[[general:faqs#How are orders executed by the system?]]
   -[[general:faqs#What happens if all units of the Attacker and all units of the Defender are killed?]]   -[[general:faqs#What happens if all units of the Attacker and all units of the Defender are killed?]]
Line 212: Line 213:
 > >
 >The game engine just makes the check once at the start of the round. The order will stay the same for the entire round, and will never change mid-round even if most/least units/territories is the board setting. >The game engine just makes the check once at the start of the round. The order will stay the same for the entire round, and will never change mid-round even if most/least units/territories is the board setting.
 +>Note as well that there are two sets of orders, which get resolved separately. The first set of orders are for reinforcements, which resolve during the reinforcement phase. The second set are attack/fortify orders, which resolve during the attack/fortify phase. All reinforcement orders happen first (according to turn order), then all attack/fortify orders happen (according to turn order).
  
 ===3. What is unit pumping?=== ===3. What is unit pumping?===
general/faqs.txt ยท Last modified: 2020/06/29 23:43 by Kjeld