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designer_workshop:making_your_first_board [2014/04/03 23:47] weathertop |
designer_workshop:making_your_first_board [2014/04/26 06:03] M57 Simplifying language |
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It is hoped that active discussion in Dev games alongside other activity on the board' | It is hoped that active discussion in Dev games alongside other activity on the board' | ||
- | **Bottom Line**: | + | **Bottom Line**: |
===== Keep It Simple ===== | ===== Keep It Simple ===== | ||
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However, the review criteria is subjective in nature. You can read more about it [[Review Board Criteria|here]], | However, the review criteria is subjective in nature. You can read more about it [[Review Board Criteria|here]], | ||
but generally speaking, | but generally speaking, | ||
- | if you are making a map that you plan to make available to the community at large | + | if you are making a map that you plan to make available to the community at large, here are some things you should consider. |
- | - one that will ' | + | |
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{{ http:// | {{ http:// | ||
- | It's generally more work to create a Fill Mode design as you will need to carefully draw each territory boundary to ensure that it is cleanly delineated but the overall effect is often visually superior. Be careful when using dithering on the lines that make up your borders as this can lead to a messy effect when the territory is flood filled. For more information on borders and anti-aliasing, | + | It's generally more work to create a Fill Mode design as you will need to carefully draw each territory boundary to ensure that it is cleanly delineated but the overall effect is often visually superior. Be careful when using dithering on the lines that make up your borders as this can lead to a messy effect when the territory is flood filled. For more information on borders and anti-aliasing, |
====Creating a Board==== | ====Creating a Board==== | ||