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designer_tutorials:xml:xml [2018/05/15 16:41] Kjeld |
designer_tutorials:xml:xml [2018/05/16 09:44] Kjeld |
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- **tid**: Start with 0 and goes up to the number of total territories minus one. Have to be unique. Again, WarGear will create these automatically. | - **tid**: Start with 0 and goes up to the number of total territories minus one. Have to be unique. Again, WarGear will create these automatically. | ||
- **boardid**: | - **boardid**: | ||
- | - **name**: Territory name, spaces and special characters are generally OK, though many special characters won't display properly in the game engine. | + | - **name**: Territory name; spaces and special characters are generally OK, though many special characters won't display properly in the game engine. |
- **max_units**: | - **max_units**: | ||
- **scenario_type**: | - **scenario_type**: | ||
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- **continentid**: | - **continentid**: | ||
- **boardid**: | - **boardid**: | ||
- | - **name**: Continent name, spaces and special characters are generally OK, though many special characters won't display properly in the game engine. | + | - **name**: Continent name; spaces and special characters are generally OK, though many special characters won't display properly in the game engine. |
- **bonus**: The continent bonus value. | - **bonus**: The continent bonus value. | ||
- **members**: | - **members**: | ||
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You can see that a border element also comprises a list of attributes: | You can see that a border element also comprises a list of attributes: | ||
- | - **borderid**: continentid: Don't worry about these. WarGear will create these automatically when you upload the XML. | + | - **borderid**: |
- **boardid**: | - **boardid**: | ||
- **fromid**: The tid value of the territory the border starts from | - **fromid**: The tid value of the territory the border starts from |