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designer_tutorials:tutorials:other_continents:other_continents [2013/08/16 12:36] Kjeld [Collector Continents] |
designer_tutorials:tutorials:other_continents:other_continents [2017/04/12 14:04] (current) Kjeld [Collector Continents] |
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A continent bonus structure in which a bonus is given for holding a central territory as well as bordering territories. | A continent bonus structure in which a bonus is given for holding a central territory as well as bordering territories. | ||
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+ | In the example below using [[designer_workshop: | ||
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Named for the board [[boards: | Named for the board [[boards: | ||
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+ | This is how it works using [[designer_workshop: | ||
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+ | {{ : | ||
====Collector Continents==== | ====Collector Continents==== | ||
- | A continent structure in which a bonus is given for pairs of territories. In this way the bonus gained or each additional territory in the set is greater than for the previous territory. | + | A continent structure in which a bonus is given for pairs of territories. In this way the bonus gained or each additional territory in the set is greater than for the previous territory. |
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+ | For example, if a board offers a collector' | ||
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+ | * 1 Type A territory: 0 bonus | ||
+ | * 2 Type A territories: | ||
+ | * 3 Type A territories: | ||
+ | * 4 Type A territories: | ||
+ | * 5 Type A territories: | ||
+ | * Etc... | ||
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+ | The general | ||
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+ | C * N choose 2 = C * (N!)/ | ||
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+ | where C is the collectors bonus values and N is the number of territories with the collector trait that you control | ||
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+ | This can be a pain to input by hand into the Board Designer, which is why Ozyman' | ||
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- | By setting each member to grant a negative bonus on its own and by setting the collector continent bonus to a positive, this bonus structure can be used to create a shift from negative to positive bonus value if a player owns enough of the set. This can add an element of risk/reward calculation to collector continents. | + | By setting each member to grant a negative bonus on its own and by setting the collector continent bonus to a positive |
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+ | For example, if you set each individual territory with the collector trait to have a -1 continent bonus on its own, AND set a collector bonus of +1, then the bonuses would be as follows: | ||
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+ | * 1 Type A territory: | ||
+ | * 2 Type A territories: | ||
+ | * 3 Type A territories: | ||
+ | * 4 Type A territories: | ||
+ | * 5 Type A territories: | ||
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+ | The general mathemetical formula is, | ||
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+ | C * (N!)/ | ||
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+ | It is also possible to set collector bonuses for triplets, quadruplets, | ||
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+ | C * N choose M = C * (N!)/ | ||
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+ | where M is the number of territories that constitutes a set (a pair is 2, a triplet is 3, and so forth). | ||
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+ | A common application of this variant is to create a win condition for owning any combination of M of a total of N territories, | ||
====Multiplier Continents==== | ====Multiplier Continents==== | ||
{{ : | {{ : | ||
This design technique allows players to increase the bonus on an existing continent by also holding another territory or set of territories (kind of like an " | This design technique allows players to increase the bonus on an existing continent by also holding another territory or set of territories (kind of like an " |