Wallace Wishmaster Wallace Wishmaster is offline now
Membership Type Premium
Player #276
Joined WarGear 9th Nov 2009
Last Visit 8th Feb 2012 12:28
Country United States
Championship Points 36 (#54)
Global Ranking Score 2252 (#12)
Team Score 1088
H Rating 68%
Average turn time 5 hours 21m
Boots 1 boot
Forum Activity View Active Threads

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Wallace Wishmaster's Wall

Pages:   12   (2 in total)
16th Nov 2011 03:41
Message from CiscoKid
32 are you? Happy Birthday !
#23 of 23
30th Jun 2011 10:02
Message from Maine 20th
Hi. I am a crossover from Warfish and a new board designer. Was wondering if you wouldn't mind trying out a board of mine in the Dev stage. The game is called BoNJ. No worries if you don't want to though.
#22 of 23
10th Jun 2011 10:42
Message from Cyan-ide
Any word on having a capture the flag on WarGear? Truth be known, I'm actually just here to mention that I finally managed to thwart you out of first place in the board rankings on the other site, although it will probably be short lived!
#21 of 23
13th May 2011 12:07
Message from Mad Bomber
u will win your next tournament....u will
#20 of 23
12th Apr 2011 12:07
Message from Yertle
Heya WW, I thought you may be interested in this board design competition, http://www.wargear.net/forum/showthread/1502p1/First_Vote_for_Map_Making_CollectiveCompetition ? Competition is 2 months to have a Pangea themed board through Dev and ready to be voted on and put together in a collection. tom's thrown in a $100 prize as well. Hope all is well and hope you can perhaps make the competition! =Yertle
#19 of 23
11th Apr 2011 00:14
Message from hunthart09
are you going to go on Good Times, or This Means War ???
#18 of 23
8th Feb 2011 17:03
Message from Gimli
Thanks dude! I did join, hope we have get some games in together!
#17 of 23
28th Jan 2011 12:01
Message from Cyan-ide
Some interesting ideas you mentioned about CTF II board changes, and I fully trust your judgement; however, I'd argue that if it's not broken, don't fix it, and why mess with perfection? I really like the way it's setup now. I like the idea of having different versions too, in which case I'd vote that the classical version be implemented first and different 'flavors' be implemented subsequently. But don't listen to me, do what you feel is best, I'm confident it'll be awesome... I'll be drooling in anticipation in the meantime.
#16 of 23
27th Jan 2011 09:53
Message from Cyan-ide
Mr. Wishmaster: Coming from warfish.net, I find myself almost naked because there is no Capture The Flag II over here. What an awesome board. I know you don't know me and could probably care less what I think, but I just wanted to put in my vote encouraging you to create a Wargear version of this amazing board. Probably the best board I've ever played. Kudos to you on that one. In the meantime, I'll be struggling with downtime and glitches on the other site while I try to beat your seemingly unbeatable ranking on that board. Thanks for listening.
#15 of 23
20th Oct 2010 11:26
Message from RiskyBack
Your comment in the Castles game about benji was AWESOME! I wanted to say something but couldn't think of the right thing to say but you summed it all up perfectly. Brilliant!!!
#14 of 23
19th Aug 2010 16:53
Message from Gimli
Whoa! People were against the 666 territory? Maybe rename it? But that was a super Easter Egg like feature that hasn't really be done in other boards. You gotta have it!
#13 of 23
18th Aug 2010 20:43
Message from Paquito
Heh, that was a really long wall post. If there's a forum thread somewhere debating these quirks, lemme know, I'd be happy to chime in there :)
#12 of 23
18th Aug 2010 20:43
Message from Paquito
Nice! I do like how you lowered the buffers between bases from 9 to 7. 9 completely eliminated the ability to rush, which was an important strat, IMO. I especially liked rushes because, if the tower was properly defended, odds were the attack was going to fail, and the attacker would be left very vulnerable to a counter attack. (I was usually the counter-attacker!) Honestly, I preferred no buffer. Yes, it occasionally allowed an early round player to capture an adjacent base on his second round, which is an imbalance if you're only considering a single match. But if you take a broader perspective, it really didn't effect rankings over many games. Every regular Koprulu player is just as likely to enjoy that situation, eventually. Skilled players took advantage of it when it happened, and understood there was nothing they could do when it happened to them. (It's kinda landing a straight on the flop in Texas Hold 'Em! ) I'm currently playing my first Koprulu match on Wargear, so I haven't decided how I like the 7 buffer yet, other than it's definitely an improvement over the 9. Anyhow, glad to see this map on this site. Obviously, I'm a huge fan, thanks for taking the time to make it!
#11 of 23
15th Aug 2010 12:40
Message from Paquito
Hey, question about Koprulu Sector. Why did you get rid of the 666 territory, accessible from the warp crystals? Having a territory that you could only attack into was a fantastic gameplay mechanic. Knowing their units would be stuck there forced players made it difficult to decide whether or not it was worth capturing and how many units to use to defend!
#10 of 23
15th Jul 2010 15:05
Message from cthulhu the destroyer
agreed
#9 of 23
11th Jun 2010 14:43
Message from alister
Excellent!
#8 of 23
11th Jun 2010 13:58
Message from Norseman
Cool, glad to help.
#7 of 23
6th Jun 2010 18:33
Message from alister
I am used to the Pit being in the bottom right corner from playing it on WF. Any plans on moving it out of the Mesa 1 to allow more players to capture it without prejudice?
#6 of 23
3rd Jun 2010 21:00
Message from Norseman
Hey, I noticed that there's one continent on your board, Koprulu Sector, that seems kind of odd. "The Pit" gives +6, and it's part of the upper left player's mesa. Is that intentional?
#5 of 23
31st May 2010 00:32
Message from RiskyBack
I like your new version of Koprulu. I do have to let you know that out of all the maps that I suck at, that map is the one I suck at the most. Truly a point of pride for you, I am sure.
#4 of 23
Pages:   12   (2 in total)