Rating distribution for M57

Chart.

Ratings

Pages:   123   (3 in total)
Sat 5th May 11:46
Dejeweled rated  Fair
As usual, this is one of Ed's designs that takes advantage of WarGear's designer features in a unique and creative way. Play and strategy is highly unconventional. The graphics are well executed.

However, I agree with Black Dog. End-games can too easily be manipulated. If you know you are going to lose, in many cases, it's possible for you to "choose" the winner. Nonetheless, I recommend that everyone at least try the board once to get a sense of what's possible on WarGear.
#42 of 42
Wed 28th Dec 09:29
Micro Mission rated  Perfect
Highly Recommended.

This board is beautifully rendered on an ever-so-mesmerizing backdrop creatively peppered with WarGear iconage to show territorial holdings.

Micro-Mission is a delightful miniature for all of you world-board purist types.

This is simply an outstanding, quick playing board that I predict will become a classic.
#41 of 42
Wed 28th Dec 09:24
Seven rated  Great
Warning: This not a Risk-like board.

This board represents an interesting (and even important) study in what can be accomplished with the tools the site offers map designers, but since it has gone live -- there are even more tools for designers, which undoubtedly would have been used by the designers of this board had they been available. Nonetheless, a very nicely designed "pure" game.
#40 of 42
Wed 28th Dec 09:14
Skee rated  Average
Nice looking board - Interesting design concept - ponderous play because every player has to eventually use the same gutters to get to the shooter's lane. Now that designer's can utilize factories in their designs, this board could certainly be improved upon.
#39 of 42
Wed 28th Dec 09:10
whittle 'em down rated  Fair
An interesting design concept that could probably be improved upon now that factories are part of the designer's bag 'o tricks. Unfortunately, play is too ponderous ..and as captnmorgan said, it's hard to make a comeback once you're behind.
#38 of 42
Wed 28th Dec 09:05
Of Kings and Men rated  Great
Challenging board -- The proximity and number of capitals combined with the fog make it very, if not too difficult to get a sense of the strength of your position.

Graphics are beautiful, though the opaque overlay is a bit muted/dark for my aged eyes, but I'm nit-picky.
#37 of 42
Mon 26th Dec 22:53
Pong rated  Good
Pong is a "Tour de force" effort by Ed that gives us all a taste of how the WarGear designer tools can be used to create a game that has absolutely nothing to do with Risk. There are no dice. You move your paddle to "influence" the motion of the ball on the "screen", and then use the same paddle to guess the final location of the your opponent's ball as it moves towards your side of the screen.

This is cutting-edge design stuff. Ed has created a board that uses a sophisticated virtual mechanism comprised of thousands of "factories" that enable game-play. There's even a virtual scoreboard that is driven by a brilliantly conceived factory chain-reaction.

Pong may be a master-class for designers, but it is only a curiosity for players. To be fair, It may seem like a pure guessing game, but inferential reasoning can increase your chances of guessing right. Nevertheless, for better or worse, the resulting game is slow-moving. For this reason, I recommend the game to 3 points ..not 5.
#36 of 42
Mon 7th Nov 20:01
EVE Universe rated  Great
A few of the borders are a bit tricky but it is a nice looking board
#35 of 42
Sat 22nd Oct 06:32
Rescue rated  Good
Once again Ed has used the factory designer feature to create an innovative game-play setting. There are a number of strategies/tricks that the first time player needs to figure out to become competitive, but ultimately, because you never know where your opponents are, you are really playing for/against yourself. It's all well designed and very playable, but the board just has too much fog for my tastes.
#34 of 42
Mon 16th May 20:56
Pirate Gear rated  Great
Though not one of my go-to boards, there really is nothing bad to say about this board. Agree with Mongrel regarding its attributes. Return to fortify enables sneaky tactics and I agree with Pink Fuzzy that the pirate ship in the middle is likely to befuddle traditional strategist types. Hmm, ..maybe I'll have to play it some more.
#33 of 42
Sat 19th Mar 16:13
Europa 2210 rated  Good
Nice looking board. It's just a strange layout with little in the way of choke-points (except for all the towers, which are kind of inverted choke-points). The value of the extra view seems somewhat wasted when all the towers are next to each other. I'd rather see them scattered a bit more randomly.
#32 of 42
Fri 18th Mar 10:36
Colossal Crusade rated  Superb
Already a classic ..again.
#31 of 42
Fri 25th Feb 18:31
Northwest Passage rated  Great
This no-frills board plays well for beginner and advanced alike, and its unique polar cartographic twist puts it in the category of boards everyone should try.

While graphically it doesn't offer much to get excited about, its borders are clear, game-play is even, and it sports a pretty-near-perfect assortment of choke-points to keep players on their toes. All in all a wonderful first effort by the designer.
#30 of 42
Sun 20th Feb 22:34
AstroGear 2210 rated  Average
The graphics on this board are appealing enough that I tried it, so that's a plus, but play is predictable. Basically, whoever secures an outside rock is "in"; everyone else is toast. From there things seem to evolve fairly quickly and even with fog on there doesn't seem to be much room for subtle strategy. Secure a corner -bash away at the center - and then pick apart the rest of the board.
#29 of 42
Sun 20th Feb 15:37
Feudal Japan rated  Poor
What Gimli said ..mostly, except I make a distinction between Poor and Bad. Bad is this side of evil. Gimli thinks the board needs a complete overhaul, but I wonder that it could be fixed by simply altering the defensive nature of the citadels and the capital to "standard".
#28 of 42
Sat 5th Feb 22:42
Romanian Rumble rated  Good
WarGear is very fortunate to have a twisted and demented designer like Riskyback in its ranks. Graphic features like the bloody splotches all over the map are typical Risky fare. When you're in the mood to play a quirky map, try this one. Execution is very good, and gameplay is exactly what you might expect from a board lacking in choke-points. Easy to play and understand, this is a good board for beginners who are looking to expand their catalog of WarGear experiences.
#27 of 42
Sun 23rd Jan 00:14
World War rated  Good
I'm not sure why this board has become somewhat of a classic., but I have to admit that graphically it has a "je ne sais quoi" that forces me to rate it higher than I would normally justify. Border colors meld into each other (I should be complaining about this), but in a way that doesn't confuse things enough to make make me criticize it as a design flaw, and it has territories that are way too teeny-tiny for my aged eyes.

Yet I find myself coming back to play this board.
#26 of 42
Fri 31st Dec 12:43
WarGear Warfare rated  Average
Yep; it’s the standard. But standard means standard. We certainly can’t say this board takes full advantage of all the features WarGear has to offer. Not that the criteria for perfection is to use every WG feature, but let’s face it - you don’t need to log on to play this particular board. The graphics are clean if not a bit austere which, again, is fine for a “standard” board. The graphics adequately match the feel of the site. Though I don’t think I’ll have too many qualms playing quite a few games on this board, there’s no doubt in my mind that something better will come along that will bring with it a more pleasant aesthetic for me in the “standard” category. Yet, I predict that even that board will command no more than an 8 for its lack of optimizing what WG offers.

Edit: Downgrading to Average.. The player color grey is almost indistinguishable from the neutral color grey.
#25 of 42
Fri 31st Dec 12:33
Hawaiian Islands rated  Good
Simple graphics are easy enough to decipher. Mechanically speaking, gameplay is a tad tight for my taste but there's nothing wrong with this board. The pirate ships are a nice touch.
#24 of 42
Fri 31st Dec 12:21
War rated  Good
Even though there are a few of what I would consider to be a few flaws on this board (like some of the players' colors are hard to make out when they occupy Britain and Japan - I agree with Alpha on this), there's something about this playful graphic that is captivating. Nonetheless, with the exception of one or two border changes, it's just another world map, which right off the bat means it would be hard for me to give it a rating higher than "Great", so I'm going with "Good".
#23 of 42
Pages:   123   (3 in total)