








Perfect
I really like this board. I can't quite place my finger on it, but there's something quite satisfying about delving through dark tunnels, hoarding shiny gems, and hunkering down in your castle to protect your trove. The new scenarios add some welcome twists as well.
I love the concept behind this map: the tech tree is a brilliant game device and I'm sure it will lead to bigger and better maps in the future, as well. It's executed well in Invention, though the lack of reward for elimination and the somewhat skewed (I think) starting positions can be frustrating, though nothing compared to banging your head against walls of neutrals. However, once the engine of war gets up and running, it's a blast to see units magically spawn in your territories, to blow your enemies out of the water from 2,000 miles away with the ICBMs, and to transfer your armies across the globe at a whim with the miracle of flight. Great job Ozy!
Top-notch execution, a real classic that paved the way for large tactical SimulGear maps and uneven teams. I always enjoy a round on this board. Kudos to Toaster!
Would earn a superb except for the fact that success hangs so much on the balance of decisions made by other players beyond your control. One player who really doesn't know the ropes yet can seriously imbalance the game, as Bratac points out below (more so than on other maps). However, a unique concept as always from Nygma, and nicely executed. I've enjoyed most of the games I've played on this board, and would recommend.
There are two types of shoppers -- the fast and the dead. Which one do you want to be?
I love the look of the board, but the gameplay seems to be too turtling-prone for my taste -- the 6v8 border mods from character to character really encourage very slow arms races, especially with the low cycling cards, in my experience.
Awesome board. A great twist on the classic Spy v. Spy format with a fun theme and the added complication of two additional opponents. A must play, two thumbs up!
It may be unfair for some starting locations, but it's still awesome! Start from your crab boat and catch as many as you can as fast as you can, but be careful, because some other fisherman has his eye on your haul, and will soon come calling to steal it all. The trick to this game is striking hard and fast -- don't relent! -- and always trying to guess where your opponents are hiding out. You need lady luck by your side more so than with other maps, but just have fun and roll with the waves!
This is an excellent map, though sadly underplayed in my opinion. Will you play it safe an horde your units in the wastelands before trying to nab that all-important bonus-granting road? Or will you play bold and recklessly, conquering everything in your path and claiming the auto-cities for your own, regardless of the cost to your bonus? Plenty of play styles can thrive on this board, and there's always the looming spectre of an upset. As Gimli noted, it's perfect for a 5-player game, but versatile enough to handle 3-7 and still be good fun. Highly recommended.
This board was conceived as a pure strategy game, and it accomplishes it with a adroit style we've come to expect from the Nygma/Mongrel map-making duo. My only advice is that nothing is quite as it seems in this map -- the skilled player will control the board the whole time while allowing his opponent to believe the opposite!
A nice, clean board. Played with some fog or with teams, this is a balanced board that can make for fun, fairly quick games. A good one in my book.
One of the most fun dueling maps on WarGear, Edward Nygma's Spy v. Spy will be a classic in ages to come. This board strips it all down to basics -- extremely low unit counts combined with limited attacks mean that every turn has to be carefully planned, and predicting and out-witting your opponent is critical. The huge attacker penalty requires precision timing when you make your final move. All in all, a great job, and looking forward to more of this variety from Nygma!
As always, Cramchakle paves the way in map making with an innovative new use of capitols to "level up" their associated continents.
Excellent graphics and classic hordes game play. Be sure to consolidate some bonuses, but be careful not to spread yourself too thin or become such a threat that the other players band together to take you down. This board is well-balanced, so you can win from just about any corner - Europe, Australia, Africa, S. America, wherever really. Timing, diplomacy, and patience will all be tested in this classic map by Cramchakle.
Better than the original because of the crisp graphic. Still basic game play, so only six stars.
A great dueling map, lots of fun, and excellent graphics. Don't get discouraged if you're the dark side -- the game has plenty of room for twists and turns, so concentrate on taking out your opponent's bonuses, make good use of your two fortifies, and remember that the Falcon and Darth Vader usually determine the game!
Basic, and therefore average. Also, the graphics aren't as slick as WarGear Warfare.