Rating distribution for Cona Chris

Chart.

Ratings

Pages:   12   (2 in total)
Tue 8th May 11:13
Colossal Crusade rated  Good
The board pays great homage to the original RISK board and is a good adapation of a "bigger" map. The continent bonuses are very clearly marked, which is nice. Lots of different ways to win for sure. There are two versions, a "Solar" version with increasing cards that reset that allows total vision across the world, and the "Default" which is foggy and cards are always worth 5.

The downsides to the board: The earlier in your turn order, the better your chances are of winning (according to the stats). Also, there are a lot of choke points (why can SA attack Australia but the Middle East can't attack Africa?!?!) which creates a lot of stand offs.

I think this board works best with LOTS of players, 6 or more.
#28 of 28
Wed 25th Apr 15:37
Comic Book Arcade rated  Great
There is an alful lot going on with this board. After you play the game a few times, you get the hang of it and can come up with a lot of moves to potentially outplay your opponent.

Most of the bonuses never seem to come into play in the games I have been in. There is a lot of thought that goes into what to use your 3 attacks on, how much to keep in your capital, and when and how far to progress towards your opponent's capital.

Early bad luck can be devastating, but not terminal - I've been able to rebound from bad luck more than once.
#27 of 28
Sat 21st Apr 20:57
Invention rated  Perfect
I absolutely love this board! The tech tree is such a great idea, where you can develop your own abilities The layout of the board and the colors are very well done as well. The game can play very quickly, so be aggressive!

I enjoy playing it immensely, and have a very hard time not joining any active game I see on it.

I have chnaged my rating to a 10 after the recent changes.

Bravo Ozyman!
#26 of 28
Thu 8th Mar 21:34
War of the Ring rated  Great
I've really only played the team version (3 versus 3) and think the game plays out very well with the "good guys" (especially blue) having to hold on for dear life and withstand the initial rush of the "bad guys" (red/grey/orange). I believe that if the bad guys stay aggressive that they should win more often than not, but the good guys can pull some tricks to keep them in the game. You really need to know and play Simulgear well to have a shot on this board.

The attack/defense modifiers in certain key areas only add to the variables that you need to consider - they help you here and hut you there - so take note of them!

Since you can only move one space per turn, try to avoid keeping units in territories that are not threatened on the coming turn... if there is a more costly mistake in Simulgear, I'm not sure what it is.

I think this board is (overall) unbalanced for the free-for-all scenarios, but that wasn't the main intent of this board anyway.
#25 of 28
Mon 27th Feb 23:39
Mario 3 -- World 3 rated  Great
This map has all the elements of what you want in a map, 1) well thought out with more than one way to win, 2) graphics that totally work with the theme, 3) unique elements (such as the lower right hand castle being able to attack all the "Levels". Make sure that you know what can attack what and watch out for the unit limits in the boulders!

I would have rated it higher, but this map can doom someone from the start just by their starting position, and the player who goes first can sometimes get off to a fast start if they happen to have a lot of bonuses to begin the game.
#24 of 28
Mon 27th Feb 23:34
Spy vs Spy rated  Superb
The more I play, the more I like this board! There can be a lot going on and to think about believe it or not. Your two attacks are precious - be sure to use "A" or "T" when you have more than 3 units to attack with. You also have to realize how hard it is to get a successful attack to take out a unit to do well on this board. Wonderful idea for a board and I love the layout and graphics.
#23 of 28
Sun 19th Feb 09:01
Captain's Log rated  Average
This is a very straightforward, fun, fast paced and enjoyable game. Plus the graphics are awesome!

I would rate it higher, but I think starting position just plays too big a role in who wins.
#22 of 28
Sun 19th Feb 08:54
Marvels Manhattan rated  Superb
This map is Simulgear, and I think really requires some experience with playing this game type (as opposed to turn based) in order to do well on it. The game plays very fast, with the ability to reinforce troops to potentially anywhere on the board if you own capitals (buildings) and/or subways and then attack with them on the same turn!

I've seen a few different tactics be successful as well, so this isn't a board where one strategy is the most optimal 100% of the time.

The graphics and design are perfect for the game as well.

I'm with BlackDog in wondering why this board isn't played more often!
#21 of 28
Mon 13th Feb 09:41
Gear Wars: Episode I rated  Good
I've played the "fixed" (a.k.a. "not easy opening") version. This is a very enjoyable dueling map. I initially thought the Rebels have the advantage, but after playing many times feel that this map is well balanced. It can seem like the Empire is screwed after the first turn, but they have a +10 bonus that is well guarded.

You have limited attacks, so remember to use "A" and "T"! It can also be confusing as to what attacks what, so always check your plan for the turn to make sure what you think attacks what actually does.

The game is usually fast paced, and therefore the dice can play a huge factor, but always remember if you get killed on a turn, don't despair - the dice can just as easily do the same to your opponent.
#20 of 28
Sun 5th Feb 16:58
I really enjoy this board! So different from the norm. Having a 3-way game is also very rare. You have to know what's going on and not get caught up fighting with one player, else the other player will win! The graphics are very cool, but it is hard to see what you are shooting at from time to time.

I've played it a few times and can see a few different approaches working (however, depending on what your opponents do in any given game, not all approaches are available to use and win with).

I think the Old Crow is overvalued by a lot of players - if it took 1 off everyone's bonus each turn, that would make it more valuable, but as it is now, it only eliminates a unit if you have 2 or more in your coin box at the start of the turn.

Fun board!
#19 of 28
Sun 5th Feb 16:48
Steal the Bacon rated  Fair
I tell my kids all the time: "The word of the day is... patience"... that applies to this game to the extreme! You have to have a good feel for when to attack, but let your units build up first. Player 1 has an advantage with always getting the 3 extra units first. IMO, the game would be better with total fog since you can see if your opponent takes over the bacon.
#18 of 28
Thu 15th Dec 16:35
Micro Mission rated  Superb
Wonderful board! Looks great and has many secenarios to choose from. Quick and easy board to play, which means of course that starting position can play a key role.
#17 of 28
Thu 8th Dec 12:38
Gunslinger rated  Great
The more I play it, the more I like it! I initially was concerned it was just a luck map, and bad dice early will doom you, but I do think there are enough choices and strategies (and counters) to make this a fast-paced fun game that is not always played the exact same way each time.
#16 of 28
Fri 4th Nov 12:24
Mall of the Dead rated  Average
Forget one bad turn - one bad roll and you could be done! This game plays extremely fast and gives a big advantage to players who go first in the turn order. You must be aggressive to win and use your 5 transfers very carefully!

My big complaint is that you can be elimianted without ever taking a turn - more neutrals to protect the access points to other players starting points would help.

I also get frustrated that you have to defeat an occupied territory to get a card (there are so many vacant territories it's hard to do it after the first couple turns sometimes). If you are behind to need cards and it's just hard to get them.

Overall it's a fast paced game and you need some luck on your side to win.

I have played a tournament on this board with 2-person teams, and that was much more enjoyable for me than solo.
#15 of 28
Fri 8th Jul 22:40
Light Cycles rated  Great
This map plays a lot differently than many others - and that's a good thing! Slow and steady wins the race here - start out too fast and you are ripe for someone else to come in and wipe you out. Great fun with 7 players (it starts out as balanced as can be that way).

Cards reset after 15, so you can have very long matches where everyone has lots of units. I like that you can't count on the "chain reaction" for the win on this map.

End of line :)
#14 of 28
Fri 8th Jul 22:34
Millennium Falcon rated  Superb
Awesome graphics - just amazing. Gameplay is fast and easy. Very good board for 3 players, other player amounts run the risk of an unbalanced start.
#13 of 28
Fri 8th Jul 22:31
Axes and Allies rated  Perfect
A wonderful adaptation of the classic game. Just an outstanding job! The graphics have the look and feel of the original board, and the unit limits were a great idea and play out very well, sometimes requiring attacks from multiple territories or sea zones to conquer.

Great for teamplay and works well as a Free-For-All. In time after more games are played we will see if FFA really does give USA and Germany an advantage (which a tweak or two could take care of) or if strategies will be developed to balance the playing field.
#12 of 28
Fri 8th Jul 09:09
Tower Defense rated  Perfect
This board requires a good balance of aggressiveness and defense, and knowing when to switch gears. Some games may last a while. Using the tunnels and transfers on your towers (which have a unit limit of 8) is key - and don't go to long without checking out the middle (+8 mines)! The lookout towers enable you to lift the fog for much of the board, but not all of it, so you can still keep some secrets from your enemies. The board I think is balanced enough where if one player takes out another player's camp, it's not all over for everyone else.

I'm probably a little bit partial to this board as I helped CK66 beta test this for a while (even back on ToS).
#11 of 28
Tue 3rd May 11:32
I've only played the 4 player version a few times so far.

It takes a little getting used to since at first it's tricky to figure out how to see things connect, but this board is very enjoyable and lends itself several succesful winning strategies.

You're not out of the game if you lose your saber, either. You don't want to lose it, but it's possible all isn't lost should you find yourself in that scenario if you have enough bonuses elsewhere.

Only bad point is like what others have said before me, the coloring of the circles can leave it a little hard to see who owns what sometimes.
#10 of 28
Mon 18th Apr 10:30
WarGear 2210 rated  Superb
Very enjoyable board - the addition of the moon and sea territories give new life to the classic RISK game - such a good idea! The graphics are a nice homage to the original board.

Lots of diplomacy is needed and patience. I think the board can play up to 6 very well without getting too much about eliminating people and getting their card bonuses.
#9 of 28
Pages:   12   (2 in total)