There is an alful lot going on with this board. After you play the game a few times, you get the hang of it and can come up with a lot of moves to potentially outplay your opponent.
I absolutely love this board! The tech tree is such a great idea, where you can develop your own abilities The layout of the board and the colors are very well done as well. The game can play very quickly, so be aggressive!
I've really only played the team version (3 versus 3) and think the game plays out very well with the "good guys" (especially blue) having to hold on for dear life and withstand the initial rush of the "bad guys" (red/grey/orange). I believe that if the bad guys stay aggressive that they should win more often than not, but the good guys can pull some tricks to keep them in the game. You really need to know and play Simulgear well to have a shot on this board.
This map has all the elements of what you want in a map, 1) well thought out with more than one way to win, 2) graphics that totally work with the theme, 3) unique elements (such as the lower right hand castle being able to attack all the "Levels". Make sure that you know what can attack what and watch out for the unit limits in the boulders!
The more I play, the more I like this board! There can be a lot going on and to think about believe it or not. Your two attacks are precious - be sure to use "A" or "T" when you have more than 3 units to attack with. You also have to realize how hard it is to get a successful attack to take out a unit to do well on this board. Wonderful idea for a board and I love the layout and graphics.
This is a very straightforward, fun, fast paced and enjoyable game. Plus the graphics are awesome!
This map is Simulgear, and I think really requires some experience with playing this game type (as opposed to turn based) in order to do well on it. The game plays very fast, with the ability to reinforce troops to potentially anywhere on the board if you own capitals (buildings) and/or subways and then attack with them on the same turn!
I've played the "fixed" (a.k.a. "not easy opening") version. This is a very enjoyable dueling map. I initially thought the Rebels have the advantage, but after playing many times feel that this map is well balanced. It can seem like the Empire is screwed after the first turn, but they have a +10 bonus that is well guarded.
I really enjoy this board! So different from the norm. Having a 3-way game is also very rare. You have to know what's going on and not get caught up fighting with one player, else the other player will win! The graphics are very cool, but it is hard to see what you are shooting at from time to time.
I tell my kids all the time: "The word of the day is... patience"... that applies to this game to the extreme! You have to have a good feel for when to attack, but let your units build up first. Player 1 has an advantage with always getting the 3 extra units first. IMO, the game would be better with total fog since you can see if your opponent takes over the bacon.
Wonderful board! Looks great and has many secenarios to choose from. Quick and easy board to play, which means of course that starting position can play a key role.
The more I play it, the more I like it! I initially was concerned it was just a luck map, and bad dice early will doom you, but I do think there are enough choices and strategies (and counters) to make this a fast-paced fun game that is not always played the exact same way each time.
Forget one bad turn - one bad roll and you could be done! This game plays extremely fast and gives a big advantage to players who go first in the turn order. You must be aggressive to win and use your 5 transfers very carefully!
This map plays a lot differently than many others - and that's a good thing! Slow and steady wins the race here - start out too fast and you are ripe for someone else to come in and wipe you out. Great fun with 7 players (it starts out as balanced as can be that way).
Awesome graphics - just amazing. Gameplay is fast and easy. Very good board for 3 players, other player amounts run the risk of an unbalanced start.
A wonderful adaptation of the classic game. Just an outstanding job! The graphics have the look and feel of the original board, and the unit limits were a great idea and play out very well, sometimes requiring attacks from multiple territories or sea zones to conquer.
This board requires a good balance of aggressiveness and defense, and knowing when to switch gears. Some games may last a while. Using the tunnels and transfers on your towers (which have a unit limit of 8) is key - and don't go to long without checking out the middle (+8 mines)! The lookout towers enable you to lift the fog for much of the board, but not all of it, so you can still keep some secrets from your enemies. The board I think is balanced enough where if one player takes out another player's camp, it's not all over for everyone else.
I've only played the 4 player version a few times so far.
Very enjoyable board - the addition of the moon and sea territories give new life to the classic RISK game - such a good idea! The graphics are a nice homage to the original board.
The downsides to the board: The earlier in your turn order, the better your chances are of winning (according to the stats). Also, there are a lot of choke points (why can SA attack Australia but the Middle East can't attack Africa?!?!) which creates a lot of stand offs.
I think this board works best with LOTS of players, 6 or more.