You know that was just a joke. I was actually drifting on a comment Vataro made in the forums about you always winning every Gauntlet game. Seriously, I've watched some of your games and you just have a special relationship with that map because you totally own it!
Your strategies on both boards are dependent on the dice being right and if not, you are kinda screwed. Yertle and I played a bunch of games on each with us employing your strategies and they didn't always work. In fact, I just had a game of Duck Hunt against Raptor where he took my Dog on his first turn and I got it back my turn and almost had him if it weren't for the dice not letting me win when I went 3 full ducks against 3 units in his dog.
Anyways, the question is moot. They are as I want them to be.
I was gonna reply yesterday, but I forgot. No, I am not gonna make any changes because it'll just sway the balance the other way. That happens with 2 player maps without a simultaneous play feature (sometimes even with it). Plus, I don't mind players coming up with winning strategies for my maps. Each player has an equal chance of being able to use the strategy when the game starts because it is 50/50 as to which side you are on. That's fair, maybe not balanced, but I'm not Fox News. Dice, random positioning and tactics are things map makers can't control and when we try the map ends up being terrible. As you know, in Wargear: The Gathering, the map can turn into a stalemate if players aren't aggressive early, that is an example of what happens when I try to make a 2 player map as balanced as possible. The maps are fine and the fact that there is a winning strategy makes me happy. Those that know it will stop playing, a new generation of players will start playing them, somebody will figure it out and then the cycle will start again. I think that is a good thing.