





Good
Love the graphics - very jealous - wish I could draw boards like this -
Very cool board.
A great board for those of us interested in diceless games (think chess or checkers).
This smurfy board is "Superb" if you know what you are getting into, otherwise you could very smurfy well think it is "Abysmal". Strategy and gameplay are smurfy different than standard Risk - and can be smurfy frustrating - due to the 5 limit on 'shrooms and the lopsided attacks against them. Using smurfy reserves wisely is a must.
I don't understand Simulgear strategy on other boards, but I get it here and love it.
Should be a fun little board. Cramchackle has done better graphics then this, but they get the job done. Game play is unique - with abandon and revert to neutral immediately you feel like you are shifting your chips around.
Great board that leads to good games. The only real drawback is the colors between the countries can get lost if the person owning the continent is that color.
Unique game play + wonderful graphics = awesome board.
This board plays with your head. Not having history drives me nuts, but it is appropriate for this board.
I like it. The size, the continents and the connections between territories works well.
Best map going for large numbers of players. A lot of small touches built in (25 unit max, the orbs, the skulls, 40 units around the amulets) that add up to a great playing board.
Love this board. The "flying" and abandonment together changes the standard strategies in an interesting way. Well drawn also.
This is a great example that shows how really different boards on this site can be. Having the race to capitals is a great game mechanic that turns an interesting map to fight on into a delicate balance. Deciding whether to attack the capital or fight for the triangles is a fun dilemma to work through.
Agree with everything RiskyBack said - except that I haven't tried a team game yet so I will take his word.
Clean, straight-ahead board. Nice graphics. Neutrals are used well to segregate the territories until someone knocks them down. Fights for the center can be interesting also. Cards grow a bit too fast for my taste.
Nice board with lots of small continents to give everyone a place to start. The one-way borders with modifiers seem unnecessary. Also fortify to any connected seems out of place.
I do like the game play on this board, but the circles denoting who owns a country are too small and are a pain to read.
Good basic board. Small number of territories and elimination bonus makes for quick games. The two-state continents in the middle of the board work well.