When we play in real life, we sometime add a rule for atomic bombs. If the attacker has 3 identical dice, a bomb falls on any country occupied by another player. We pis a card on the deck to know which. Then nobody can step onthis country excep the bomber, who threw the dice. And he must use a fortifie when ajacent to go on it. Other players can attak an kill, but never step o that contry. Limit one bomb by game per person.
1 on 6 x 1on 6 x 1on 6: 1 on 216. divides by six ( possibilities of 1,1,1 2,2,2 3,3,3....) 1 on 72. not much
normaly 2 to 4 bombs in a 7 player game of 42 contitry 6 cotinent game.
think about it, we pretty enjoy those ;)
poloquebec
I've played something similar, but we only did it for three 1's for the attacker or two for the defender. We figured that if you're unlucky enough to get only 1's then something else favorable should be given to you.
Toaster wrote: I've played something similar, but we only did it for three 1's for the attacker or two for the defender. We figured that if you're unlucky enough to get only 1's then something else favorable should be given to you.
Makes sense to me. Still it ads a bit more fun to the game,and when it falls on an important barrier, such as greenland or kamchatchka, the game turns instantly.
how could we add this kind of rule on wargear??
hi polo
Whilst I quite like the idea of something like this it would involve a lot of work and quite a complicated set of new rules for the game engine to implement just for one small feature - whilst I'm not going to say it will never happen this would be quite far down the priority list to add to the site.
Keep the ideas coming though :)
Pretty good idea ! I love this !
Notre idée à pas été sélectionner encore bro =(
tom wrote: hi polo
Whilst I quite like the idea of something like this it would involve a lot of work and quite a complicated set of new rules for the game engine to implement just for one small feature - whilst I'm not going to say it will never happen this would be quite far down the priority list to add to the site.
Keep the ideas coming though :)
Things like this sound widget-like. In other words, if you're going to code the ability to recognize an input like (666,11), you might as well let it have a number of outputs...
..receive a card
..instant bonus armies -- playable on the attacking country -- or anywhere on the map
etc..