It would be great to have an option to transfer an entire territory to a teammate as a fortify move, rather than having to attack your teammate to get a country bonus.
yeah that'd be a nice feature, altho I think it would break the mechanics of how the game engine works right now. Only way i can think of to enable that would be to have abandon option on. and that opens up a whole slew of other issues (depending on the board).
No worries! Thanks for the quick reply. You've created an awesome platform. I applaud you!
Yeah 'top. Good work.
Another possibility, that I think I've thrown out before, but hasn't necessarily caught traction:
Making a setting where attacking your teammate results in the defender (your teammate) throws a zero sided die. You still go through the attack phase, but your partner never takes away your armies. This means that you don't have to turn on abandon for the the board, and doesn't throw a wrench in the gameplay, Tom would only have to program a custom modifier into the engine (which uses a functionality that already exists in the WG Engine world)
>Another possibility, that I think I've thrown out before, but hasn't necessarily caught traction:
Making a setting where attacking your teammate results in the defender (your teammate) throws a zero sided die. You still go through the attack phase, but your partner never takes away your armies. This means that you don't have to turn on abandon for the the board, and doesn't throw a wrench in the gameplay, Tom would only have to program a custom modifier into the engine (which uses a functionality that already exists in the WG Engine world)
I think this is a great idea if it wasn't too hard for Tom to implement.