Long time listener, first time caller...
I would like to know if any of the follwing are possible:
The map that I am making could be done with my current understanding of Win Conditions, but it would be a lame work around. The setup for the silly map is already complicated enough, so I'd like to make the Win Conditions simple and easy to understand.
- Different Win Condition for different seats in a 2 player game
- 2 territories needed for Win Condition
- Multiple territories needed for a Win Condition
- Turn back time so Batman v Superman was never made.
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3. There are even ways to make it so that players just need to get X of Y territories to win. For example, control 4 out of 7 power crystals to win. See Thingol's board Subterfuge: http://www.wargear.net/boards/view/Subterfuge
Ok, so the next question is how do I do it? Viewing the map isn't really clearing it up for me.
Ideally, I would like the win conditiion for 1 player to be taking control of a single territory, and the win condition of the other player to be getting 3 of 5 territories. Yes, it sounds unbalanced, but it shouldn't be with the setup.
One territory is the easy part. There's a "Win Condition" column on the top level design page. Set it to "Capture Territory." (for both players).
3 out of 5 can be done but it's awkward. There are 10 possible combinations of 3 territories given 5 to choose from. Make 10 corresponding factories and have them Autocapture an off board territory. Make that territory a "Win Condition" for the 3/5 player. The awkward part of this solution is that the win will be delayed until the start of that player's turn.
If you're OK with that, but don't like the fact that the player who only has to take one territory gets a tempo advantage, make a factory composed of that player's single win territory and point it to a separate "dedicated" off-board "Win Condition" territory for that player.
Yep, as M/Korrun/Kjeld point out, the current mechanism requires the 1 turn delay. No way around it presently.