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  1. #1 / 52
    Standard Member Thingol
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    I will be designing a new board, using the Monopoly layout, but with D&D themes. Very early on in the thinking, but here are some of the ideas I’ve come up with and I’d welcome any ideas from the community:

    *Attack/defense is done via 20-sided die.
    *One attack per turn.
    *Movement around the board is 2 to 12 locations in clockwise fashion. Attacking to locations 2-4 or *10-12 spots away is done at slight disadvantage to the attacker.
    *Medium fog.
    *Going past the Start adds a small amount of units to your reserve.
    *Each territory generates a small income to the player’s reserve bucket, from which they can place units. Territories go up in value as you move clockwise until back to the start.
    *To claim a territory, you must defeat the territory’s guardian (neutral unit(s)). Doing so leaves a unit on the guardian.
    *At the of each turn, a player unit on a guardian factory-generates that player’s unit to the territory ownership. Than, the guardian is reset to the starting neutral count.
    *As territories go up in value, so do the number of neutral guardian units.
    *Owning a set of the same territories dramatically increases their value and generates vision to the entire side where the properties are located for the owner.
    *Free Parking is now an entrance to a dungeon, from which a player can defeat a variety of monsters and exit one-way back onto the main board to several locations (these outlets would take the place of jail, Community Chest, Chance, Income Tax, Energy, etc).


  2. #2 / 52
    Something fun Litotes
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    Sounds like a good idea :)


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    Prime Amidon37
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    You do make interesting boards -


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    Standard Member Johasi Vidad
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    Sounds interesting 

    I'll go ahead request a spot at the dev game table 

    Board Revival Group - http://www.wargear.net/forum/showthread/4082p1/Board_Revival_Group

  5. #5 / 52
    Standard Member Johasi Vidad
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    That sounds like a lot of factories will this probably be a lower number of players game?

    Board Revival Group - http://www.wargear.net/forum/showthread/4082p1/Board_Revival_Group

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    Premium Member Pratik
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    I love the idea of a monopoly board. But don't care much for the mixing. IMO, having a monopoly board, and a different D&D board would generate a lot more interest than a combined one.


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    Standard Member Thingol
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    Johasi Vidad wrote:

    That sounds like a lot of factories will this probably be a lower number of players game?


    It’ll probably be just a moderate amount of factories (not approaching Ravenloft’s #). I was anticipating 2-6 players.


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    Standard Member Thingol
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    Pratik wrote:

    I love the idea of a monopoly board. But don't care much for the mixing. IMO, having a monopoly board, and a different D&D board would generate a lot more interest than a combined one.


    Don’t like the Reeses, eh Pratik? Well, we already have a Monopoly board and a few D&D-themed boards, including Ravenloft.

    Edited Fri 22nd Mar 18:31 [history]

  9. #9 / 52
    Standard Member Thingol
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    I'll probably have a playable demo within a day or two. Anyone else up for joining? I'd like to get 3 games going (with 4,5,6 players respectively) to get maximum feedback:

     


  10. #10 / 52
    Something fun Litotes
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    I'll join


  11. #11 / 52
    Standard Member Johasi Vidad
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    I'll join as many as  you need

    Board Revival Group - http://www.wargear.net/forum/showthread/4082p1/Board_Revival_Group

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    Standard Member SpyYoshiRv
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    I'm up for coming.


  13. #13 / 52
    Standard Member Thingol
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    OK, we've got 3 dev games going:

    Here's an open game for anyone to join:

    http://www.wargear.net/games/join/663427


  14. #14 / 52
    Standard Member Thingol
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    Just fyi - I’ve put the map as Beta, so anyone can start a game on it. 2 to 6 players.


  15. #15 / 52
    Prime Amidon37
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    How do the dice change the odds? d18 vs d20


  16. #16 / 52
    Standard Member Thingol
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    Amidon37 wrote:

    How do the dice change the odds? d18 vs d20


    Mathematicians?


  17. #17 / 52
    Standard Member Thingol
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    Amidon, it looks like no one wants to touch determining the odds. {#emotions_dlg.rolleyes}


  18. #18 / 52
    Premium Member Pratik
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    ^ The question is very vague.

    For the general case (as has been asked), without a specific number of defending/attacking units, Effort / Reward ratio to come with an accurate answer is way too high.

     

    You could play around with the number of units attacking/defending here: http://prestopnik.com/wargear/   to get a decent guess.

    Edited Tue 2nd Apr 00:37 [history]

  19. #19 / 52
    Standard Member Thingol
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    That is an interesting calculater Pratik. Thanks for the link.  I was thinking along the line of chance of success of winning one dice roll, assuming the attacker has 3 dice to attack with and the defender has 2 dice to defend with.  Success being that the defender loses 2 units.


  20. #20 / 52
    Something fun Litotes
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    I can tell you Thingol that 18 vs 20 dice is very similar to 6 vs 6. Only very marginally worse for the attacker. 


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