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    Factory Worker Edward Nygma
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    Gotta Update this... bad post... 1 min.

    Edited Sun 23rd Oct 02:46 [history]

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    Factory Worker Edward Nygma
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    z7bF9uE.png

    Switches have a max of 1, so they can be in only one of 2 states, 1 or 0.  

    Each switch has 2 bonuses to it, a positive and a negative.  If the positive is larger than the negative, the switch turns on.  When a switch turns on, a condition is met.  If a switch is a member of a continent, that continent only pays out when the condition for the switch is met.

    In this example, each grid location is a -1 bonus to each switch.  So Switch 1 turns on only if the net bonus to it is greater than 0.  The total positive bonus is +1, so any negative bonus would make the net less than 1, therefore if there are any units on the grid, switch 1 will turn off.

    Switch 2 gets +2, so if 0 units are on the grid (-0), Switch 2 gets +2, and turns on.  If there is 1 unit on the grid Switch 2 gets +2 and -1, a net of +1 and turns on.  If there are 2 units on the grid, Switch 2 gets +2 and -2, a net of 0, the switch is off.  So if you have less than 2 units on the board, switch 2 turns on.  This can be continued with +3 to switch 3 etc.

    If Switch 1 turns on, I know that the player has 0 units on the board.  I then make Switch 1 a +1 back to the board in a specific location, so the player can spawn back on the board.  This unit now turns off switch 1, and the bonus that goes with it.


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    Brigadier General M57 M57 is offline now
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    Very nice!  You should post this to the wiki.

    If I understand this right, making the 5 pointed star a +2 auto capture will also keep 2 on the board.. with the only difference being that the spawn point (and number of units) is the same?

    Card Membership - putting the power of factories in your hand.

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    Factory Worker Edward Nygma
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    He gets it!


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    Factory Worker Edward Nygma
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    Well almost...

    You'd have to make the 6 pointed star a +1 to a different spot.  The 5 pointed star only keeps track of whether you have 0 or at least 1 territory.  The 6 pointed star keeps track of whether you have less than 2 units, so if you made the 6 pointed star a separate +1 to the grid, you could keep a minimum of 2 units.

    If the 5 pointed star is a second +1 instead of a +2, you could say... You start with 2 units... when you lose 1, nothing happens.  If you lose both, you get a new 2.  They have to be in separate territories, so I like to use max 1 in the grid.


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    Factory Worker Edward Nygma
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    A continent with the 5 pointed star only pays out when you have less than 1 unit on the grid.  The 6 pointed star only pays out when you have less than 2 units on the grid.  So if you have 0 units, both continents pay out.  If you have 1 unit, only the 5 pointed star pays out.  If you have 2 units, neither star pays out.  


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