http://www.wargear.net/games/player/504605
The native explorer is giving wrong dice mods some of the time. If you click on a territory and then click to another one and then click back, sometimes it gives the wrong modifier.
It has been like that forever. One of the many reasons I always play flash, especially for complicated boards.
Thanks for reporting it, it's been around forever but I never got around to reporting it.
It may be a complicated fix or it may just be that nobody ever brought it up :P
Tom mentioned it (or maybe responded about it) in a forum post once... I remember that in the back of my mind. So he knows about it.
I thought he had fixed it. I know I hadn't noticed it in a while. Maybe it got broken in the last outage?
Yes I thought this was fixed. The outage shouldn't have impacted it as modifiers are independent of unit counts. Can you tell me how to replicate the error or is it randomly occurring?
It appears to be similar to the previous problem. For example: http://www.wargear.net/games/player/505812
click on Smuggler's Port (left hand circle territory on the big planet) it shows 6v6 to all adjacent territories. Click on Cave of Birds to the left and then click back on Smuggler's Port. It now shows 6v8 to Cave of Birds (the correct mod).
It shows the incorrect number on the arrows when getting ready to attack, on the attack menu after selecting the territory to attack and in the native board explorer.
Once you click around it shows the correct value, but reverts to the wrong number on page refresh.
Still seeing wrong dice mods in native board explorer. Example: http://www.wargear.net/games/view/537901
Everything is correct in the board explorer on the board page.