Has anybody playing games noticed that there is dice fixing going on? Within the last year I have been programming dice fixing codes and linking them to random games here on Wargear, and it seemed to work well. I have done it with a lot of games I have been playing in the past, but some I have fixed dice rolls with games I am not in to favor a certain player.
I have been using codeacadamy.com for fixing dice and writing codes with the IP address of wargear and sending them to game numbers, (kind of like viruses). Does anybody want to join me in dice fixing? I have said something about it in game chats before, and players have been rude and swearing at me like crazy about it.
Is dice fixing considered cheating?
Sure. I want some dice fixings. Please let me know what I need to do to fix some dice. Thanks!
Bush78 wrote:Is dice fixing considered cheating?
What do you think? Define cheating. If you can do it, and it isn't explicitly written in the rules, is it OK? Does it require hacking into the site?
We would love to hear your opinions on this.
i'd love to see the games you've fixed...
I've got minus a zillion luck in few games lately... maybe it was some of those?
Ozyman wrote:Sure. I want some dice fixings. Please let me know what I need to do to fix some dice. Thanks!
You need general knowledge in computer programming to really be able to understand it. I'd look up programming courses on codeacadamy.com for you to learn. But otherwise once you learned the codes and how to program, go to codeacadamy.com and start doing it. You need the IP Address of wargear.net which can easily be found on a program called TERMINAL on a mac (not sure what the alternate program on windows is). You ping the site on TERMINAL and you have the IP Address of the site. Then you also need to make sure you have the game number as well, and decide how you want to fix them.
I have fixed the dice in different ways in different games.
One of them I made myself get all 6's.
But another way I did it was I played a 3 player game, and I made myself very unlucky and the other players quite lucky at the beginning, but I programmed it so when I only had 1 troop on 1 territory left, it would be impossible to take it, so there was many 42 against 1 losing. Sooner later the dice became on my side and I wiped the whole game out.
There are many ways.
M57 wrote:Bush78 wrote:Is dice fixing considered cheating?
What do you think? Define cheating. If you can do it, and it isn't explicitly written in the rules, is it OK? Does it require hacking into the site?
We would love to hear your opinions on this.
Its not in the rules, and no you don't have to hack the site to do it. You just have to kind of like send a virus to the site that does it.
ratsy wrote:I've got minus a zillion luck in few games lately... maybe it was some of those?
Very Possible
weathertop wrote:i'd love to see the games you've fixed...
Here is one of the games I rigged:
Also I don't always fix the dice to favor a certain player. I sometimes program it to just make it impossible to take australia and south america, or impossible for one player to take a certain other player out. There are many ways I rig games.
Bush78 wrote:Ozyman wrote:Sure. I want some dice fixings. Please let me know what I need to do to fix some dice. Thanks!
You need general knowledge in computer programming to really be able to understand it. I'd look up programming courses on codeacadamy.com for you to learn. But otherwise once you learned the codes and how to program, go to codeacadamy.com and start doing it. You need the IP Address of wargear.net which can easily be found on a program called TERMINAL on a mac (not sure what the alternate program on windows is). You ping the site on TERMINAL and you have the IP Address of the site. Then you also need to make sure you have the game number as well, and decide how you want to fix them.
There are many ways.
You certainly sound knowledgeable. Lets assume I have some general programming knowledge and the IP address of wargear.net, and the ID of a game I want to influence. What's the next step? I really want to make this one guy named Mad Bomber only roll 1s. Can I do that?
Do I just send some TCP packets to wargear.net? Is it an SQL injection attack? A buffer overflow?
Bush78 wrote:weathertop wrote:i'd love to see the games you've fixed...
Here is one of the games I rigged:
Very subtle. It almost looks like a regular game where you had a slightly advantageous opening position.
Wow, noone would suspect anybody with 'Bush' in their name to be involved in any fixing of any nature. Shocking, I say. Shocking!
This thread is great. You guys are great.
So is this like for realzies and stuff?
itsnotatumor wrote:So is this like for realzies and stuff?
I think the motivations of the participants is reasonably clear enough. You know most of us, and have a sense of our ethical positions.
Ozyman wrote:Bush78 wrote:Ozyman wrote:Sure. I want some dice fixings. Please let me know what I need to do to fix some dice. Thanks!
You need general knowledge in computer programming to really be able to understand it. I'd look up programming courses on codeacadamy.com for you to learn. But otherwise once you learned the codes and how to program, go to codeacadamy.com and start doing it. You need the IP Address of wargear.net which can easily be found on a program called TERMINAL on a mac (not sure what the alternate program on windows is). You ping the site on TERMINAL and you have the IP Address of the site. Then you also need to make sure you have the game number as well, and decide how you want to fix them.
There are many ways.
You certainly sound knowledgeable. Lets assume I have some general programming knowledge and the IP address of wargear.net, and the ID of a game I want to influence. What's the next step? I really want to make this one guy named Mad Bomber only roll 1s. Can I do that?
Do I just send some TCP packets to wargear.net? Is it an SQL injection attack? A buffer overflow?
Well the way I fix games is in specific games. To fix it for a certain player to always roll ones is a little more difficult and beyond my knowledge, I am sure there is a way to do it but if you want that the only way I know at the moment is to follow him into every game he plays and fix it game by game.
Basically you go to codeacadamy.com
here is an example of what one code looks like:
Ping "64.56.789.889/"
"435788/"
If = "australia is already conquered, make everyone who attacks through australia roll number 6 on the dice"
Else = "make the dice roll number one for any troop that tries to conquer australia"
Thingol wrote:Wow, noone would suspect anybody with 'Bush' in their name to be involved in any fixing of any nature. Shocking, I say. Shocking!
?????
Bush78 wrote:Ozyman wrote:Bush78 wrote:Ozyman wrote:Sure. I want some dice fixings. Please let me know what I need to do to fix some dice. Thanks!
You need general knowledge in computer programming to really be able to understand it. I'd look up programming courses on codeacadamy.com for you to learn. But otherwise once you learned the codes and how to program, go to codeacadamy.com and start doing it. You need the IP Address of wargear.net which can easily be found on a program called TERMINAL on a mac (not sure what the alternate program on windows is). You ping the site on TERMINAL and you have the IP Address of the site. Then you also need to make sure you have the game number as well, and decide how you want to fix them.
There are many ways.
You certainly sound knowledgeable. Lets assume I have some general programming knowledge and the IP address of wargear.net, and the ID of a game I want to influence. What's the next step? I really want to make this one guy named Mad Bomber only roll 1s. Can I do that?
Do I just send some TCP packets to wargear.net? Is it an SQL injection attack? A buffer overflow?
Well the way I fix games is in specific games. To fix it for a certain player to always roll ones is a little more difficult and beyond my knowledge, I am sure there is a way to do it but if you want that the only way I know at the moment is to follow him into every game he plays and fix it game by game.
Basically you go to codeacadamy.com
here is an example of what one code looks like:
Ping "64.56.789.889/"
"435788/"
If = "australia is already conquered, make everyone who attacks through australia roll number 6 on the dice"
Else = "make the dice roll number one for any troop that tries to conquer australia"
That sounds like a pretty cool compiler to be able to read natural language. Can you give a link to the compiler. I have some projects that could benefit from such easy to read code.
My sarcasm in english is awefull
this is a joke right ^^ ?