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  1. #1 / 10
    Standard Member ratsy
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    Hey all, 

    I'm making a board, and I want the attacks to follow this kind of pattern:

    Your territories will have a max of 5 or 6 units

    Directly next to another player: 80% chance of a full kill (6 units to 6 units) 

    Artillery:

    Line of sight for another player - I'd like to see from 2 to 4 units killed (~50% of them)

    Partial cover - 2 to 3 units killed (~30% of them)

    full cover - 1 or 2 units killed (~10-15% of them)

     

    How do I set these dice so they're not ridiculous? 

    I came up with these on my own:

    7vs7

    11vs11

    11vs10

    20vs20

    but I don't think it's quite right...

     

    "I shall pass this but once, any good I can do, or kindness I can show; let me do it now. Let me not difer nor neglect it, for I shall not pass this way again." -Stephen Grellet

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    Shelley, not Moore Ozyman
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    abandon?

    Check out the dice simulator on the left:

    http://prestopnik.com/wargear/

     

    You should be able to play with the #s and figure out what you need.  Let me know if you have any questions.


  3. #3 / 10
    Standard Member ratsy
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    Yeah, abondon is on.   That's where I got the dice numbers in the first place, but I don't quite think I understand what it's telling me. 

    I picked those dice based on the average number of units it would take to kill 100 defenders. Have I got that right?

    "I shall pass this but once, any good I can do, or kindness I can show; let me do it now. Let me not difer nor neglect it, for I shall not pass this way again." -Stephen Grellet

  4. #4 / 10
    Shelley, not Moore Ozyman
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    If you want to have a max of 6 in each territory, with abandon on.  Assuming the attacker doesn't give up until they have run out of units...

    I get around a 55% chance with 7v7 dice of the attacker winning against the defender.

    I'm not sure why you put down 100 defenders.  It should just be 6 defenders if you are curious about territories with a max of 6 and full.

    To get a 80% chance of success, 6 units attacking 6 units, with abandon on, attack until you have no units left, I see d7 attacking d6 gives about 80% chance of success.

     

    Edited Tue 11th Feb 15:37 [history]

  5. #5 / 10
    Enginerd weathertop
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    would you reasonably attack until you have no units left? (i.e. can you discount attacking with 2vx or 1vx?)

    I'm a man.
    But I can change,
    if I have to,
    I guess...

  6. #6 / 10
    Shelley, not Moore Ozyman
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    You can tell the simulator to behave either way (i.e. stop attacking when you can't roll 3 dice, or keep attacking, etc.).  Just depends on what ratsy wants to consider when he is calculating his odds.


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    Standard Member ratsy
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    I'm trying to emulate xcom (if any of your guys have played it) 

    So I want the "character" to be able to take an artillery shot at the other player (with minimal losses to themselves) and to take off a couple of units - depending on the cover situation. 

    "I shall pass this but once, any good I can do, or kindness I can show; let me do it now. Let me not difer nor neglect it, for I shall not pass this way again." -Stephen Grellet

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    Standard Member ratsy
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    What's blind at once?

    "I shall pass this but once, any good I can do, or kindness I can show; let me do it now. Let me not difer nor neglect it, for I shall not pass this way again." -Stephen Grellet

  9. #9 / 10
    Shelley, not Moore Ozyman
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    simulgear.


  10. #10 / 10
    Premium Member Yertle
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    Ozyman wrote:

    simulgear.

    Crazy to think the initial exodus was over 4 years ago!

    You have been granted the title of Strategist!

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