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    Brigadier General M57 M57 is offline now
    Standard Member M57
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    I'm not sure if this is a suggestion/bug or not - but unless it changes, it probably falls in the Strategy and Tactics category.

    I've found that in games with a lot of factories (like Anarchy) you can count the number of fogged moves in between turns, and make inferences about the number of unseen territories a player holds.

    Short of making the history unavailable during a game, I don't see that there's an easy fix for this.

    Has Tom made it so that with History OFF, the history becomes available after the game yet?

    https://sites.google.com/site/m57sengine/home

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    Standard Member AttilaTheHun
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    M57 wrote:

    I'm not sure if this is a suggestion/bug or not - but unless it changes, it probably falls in the Strategy and Tactics category.

    I've found that in games with a lot of factories (like Anarchy) you can count the number of fogged moves in between turns, and make inferences about the number of unseen territories a player holds.

    Short of making the history unavailable during a game, I don't see that there's an easy fix for this.

    Has Tom made it so that with History OFF, the history becomes available after the game yet?

    Even in non-Factory fogged games, this is a good tactic.  I think the key lesson is: always review the History (if available).

    "If an incompetent chieftain is removed, seldom do we appoint his highest-ranking subordinate to his place" - Attila the Hun

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    Premium Member Yertle
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    M57 wrote:

    Has Tom made it so that with History OFF, the history becomes available after the game yet?

    That's how it's always been...

    If I could figure out how to draw a line in Photoshop I would be a lot more well off with the Mac thing...

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    Standard Member BlackDog
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    I find this particularly useful for calculating amounts lost in battles between two other players during partial fog maps and heavy maps where I border the territory.


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