This all started after the Fischer Clock feature and timing display changes occured: I've played a few 2-player Simulgear games on Micro Mission (using the Fischer clock and old-fashioned Lightning modes), and If the other person finishes their turn first, your units placement "resets" and the units go back off the board into Placement and any cards you cashed in are cashed back out. The orders are retained, except that anything involving placed units are lost. So, you have to place your units all over again and redo any orders that involved those new units and turn back in any sets of cards that you wanted to do.
Note sure if this happens with more than two players, or on other boards or other time limits.
I've been trying to recreate this bug but can't. I've used 2P Bomb Factory using Chrome and Firefox and so far not seen it happen. What browser / OS are you using?
Fri 20th Jan 2012 22:25 #3 / 6
I'm using Windows Internet Explorer 7.0.
Sat 28th Jan 2012 14:49 #4 / 6
I played in a couple Simulgear Micro Mission games in the past couple days and this problem wasn't there anymore. Yeah!
Wed 15th Feb 2012 16:49 #5 / 6
Unfortunately, this bug has appeared again (only notice in on Simulgear Micro Mission). We upgraded and I am now using Explorer 8.0.
Fri 17th Feb 2012 10:46 #6 / 6
I noticed this happening on Gear Wars: The Force Unleashed as well, so it may apply to all Simulgear games.
The Micro Mission game was a lightning game, and the Force Unleashed has a 3 day time limit, in case that helps (it seems to be doing this on all turn limit times).