Great. Thanks
weathertop wrote:yeah i think you're smokin crack. there's a scroll bar on the right and a 'refresh' icon that's about it.
The triangle (just above the Refresh) is the expander...
"But many who are first will be last, and many who are last will be first." Matthew 19:30 - Good strategy for life and WarGear!
AH, it doesn't appear in work mode...
weathertop wrote:AH, it doesn't appear in work mode...
What are you smoking?
"But many who are first will be last, and many who are last will be first." Matthew 19:30 - Good strategy for life and WarGear!
Ah, it has never appeared for me in IE or in Mozilla. There must be some setting which blocks this.
Alpha wrote:Ah, it has never appeared for me in IE or in Mozilla. There must be some setting which blocks this.
what he said...
and i do have the munchies...hmmm
No triangle for me neither (IE)
(Can't paste the image)
In games on my iMac - Safari, Chrome: Yes. Opera, FireFox: No
In forums: no
Another problem has appeared since there is 5 line. You can't see the whole frame with the players and armies no more. So it's worse than it was...
Toto wrote:Another problem has appeared since there is 5 line. You can't see the whole frame with the players and armies no more. So it's worse than it was...
Huh?
Lol, this is a fun simply-complicated 'niggle' isn't it
"But many who are first will be last, and many who are last will be first." Matthew 19:30 - Good strategy for life and WarGear!
Toto wrote:Another problem has appeared since there is 5 line. You can't see the whole frame with the players and armies no more. So it's worse than it was...
IE doesn't see that problem. checked on multiple sized games, and no information is missing/blocked.
I don't know what happened, but it's working now. Something magic ?
Could we add board rating to the Charts?
As in a chart of the board rating history for a board?
Request: Expiration time for flash game invitations
Usually when I setup a flash game I have a particular timeframe in which to play the game. Once created, I'd like the option to set an expiration date on the invite after which the game would automatically be deleted.
Thanks,
ATH
AttilaTheHun wrote:Request: Expiration time for flash game invitations
Usually when I setup a flash game I have a particular timeframe in which to play the game. Once created, I'd like the option to set an expiration date on the invite after which the game would automatically be deleted.
Thanks,
ATH
In two-player games this feature should be unnecessary; in theory, you are pretty much at the computer (ready to play) right up until the moment you would prefer to terminate the invitation. But in games with more than two players, players who join have to be willing to abide by the termination time (as does the host, who is not allowed to terminate games where other players have joined). I'm guessing this will actually be preferred by some.
M57 wrote:AttilaTheHun wrote:Request: Expiration time for flash game invitations
Usually when I setup a flash game I have a particular timeframe in which to play the game. Once created, I'd like the option to set an expiration date on the invite after which the game would automatically be deleted.
Thanks,
ATH
In two-player games this feature should be unnecessary; in theory, you are pretty much at the computer (ready to play) right up until the moment you would prefer to terminate the invitation. But in games with more than two players, players who join have to be willing to abide by the termination time (as does the host, who is not allowed to terminate games where other players have joined). I'm guessing this will actually be preferred by some.
I believe in RealTime games the host can Delete the game up until game start, even if players have joined...or at least they should (again I think they can, but can't in non-RealTime games).
I assume ATH just wants this automated, so if not started in 1 hour then Delete that way he doesn't have to try and remember to Delete when he leaves. The potential tricky part is what if you want to extend that time to already open game, is that easy to do (ie 3 of 4 have joined and the host decides he can continue to stick around, don't want to have to allow that game to be Deleted and recreated).
"But many who are first will be last, and many who are last will be first." Matthew 19:30 - Good strategy for life and WarGear!
Yertle wrote:I believe in RealTime games the host can Delete the game up until game start, even if players have joined...or at least they should (again I think they can, but can't in non-RealTime games).
I assume ATH just wants this automated, so if not started in 1 hour then Delete that way he doesn't have to try and remember to Delete when he leaves. The potential tricky part is what if you want to extend that time to already open game, is that easy to do (ie 3 of 4 have joined and the host decides he can continue to stick around, don't want to have to allow that game to be Deleted and recreated).
Yes, but then this is potentially unfair to the non-originating players, who ostensibly joined with the understanding that the game would start by a certain time, although I suppose it's OK as long as they too can leave the game at any time before it starts.
RealTime or not, anybody should be able to leave a game before it started, even the host.
I do not believe the host can leave a game once it has been joined by another player, even if it hasn't started.