Sun 20th Mar 2011 04:53 #361 / 476
Great. Thanks
Sun 20th Mar 2011 22:46 #362 / 476
weathertop wrote:yeah i think you're smokin crack. there's a scroll bar on the right and a 'refresh' icon that's about it.

The triangle (just above the Refresh) is the expander...
"But many who are first will be last, and many who are last will be first." Matthew 19:30 - Good strategy for life and WarGear!
Sun 20th Mar 2011 23:33 #363 / 476
AH, it doesn't appear in work mode...
Sun 20th Mar 2011 23:47 #364 / 476
weathertop wrote:AH, it doesn't appear in work mode...

What are you smoking? 
"But many who are first will be last, and many who are last will be first." Matthew 19:30 - Good strategy for life and WarGear!
Mon 21st Mar 2011 00:25 #365 / 476
Ah, it has never appeared for me in IE or in Mozilla. There must be some setting which blocks this.
Mon 21st Mar 2011 02:14 #366 / 476
Alpha wrote:Ah, it has never appeared for me in IE or in Mozilla. There must be some setting which blocks this.
what he said...
and i do have the munchies...hmmm
Mon 21st Mar 2011 07:44 #367 / 476
No triangle for me neither (IE)
(Can't paste the image)
Mon 21st Mar 2011 07:50 #368 / 476
In games on my iMac - Safari, Chrome: Yes. Opera, FireFox: No
In forums: no
Mon 21st Mar 2011 07:53 #369 / 476
Another problem has appeared since there is 5 line. You can't see the whole frame with the players and armies no more. So it's worse than it was...
Mon 21st Mar 2011 10:26 #370 / 476
Toto wrote:Another problem has appeared since there is 5 line. You can't see the whole frame with the players and armies no more. So it's worse than it was...
Huh?
Lol, this is a fun simply-complicated 'niggle' isn't it 
"But many who are first will be last, and many who are last will be first." Matthew 19:30 - Good strategy for life and WarGear!
Mon 21st Mar 2011 10:59 #371 / 476
Toto wrote:Another problem has appeared since there is 5 line. You can't see the whole frame with the players and armies no more. So it's worse than it was...
IE doesn't see that problem. checked on multiple sized games, and no information is missing/blocked.
Mon 21st Mar 2011 11:06 #372 / 476
I don't know what happened, but it's working now. Something magic ?
Tue 29th Mar 2011 14:22 #373 / 476
Could we add board rating to the Charts?
Wed 30th Mar 2011 06:11 #374 / 476
As in a chart of the board rating history for a board?
Sun 17th Apr 2011 23:13 #375 / 476
Request: Expiration time for flash game invitations
Usually when I setup a flash game I have a particular timeframe in which to play the game. Once created, I'd like the option to set an expiration date on the invite after which the game would automatically be deleted.
Thanks,
ATH
Mon 18th Apr 2011 06:32 #376 / 476
AttilaTheHun wrote:Request: Expiration time for flash game invitations
Usually when I setup a flash game I have a particular timeframe in which to play the game. Once created, I'd like the option to set an expiration date on the invite after which the game would automatically be deleted.
Thanks,
ATH
In two-player games this feature should be unnecessary; in theory, you are pretty much at the computer (ready to play) right up until the moment you would prefer to terminate the invitation. But in games with more than two players, players who join have to be willing to abide by the termination time (as does the host, who is not allowed to terminate games where other players have joined). I'm guessing this will actually be preferred by some.
Mon 18th Apr 2011 09:58 #377 / 476
M57 wrote:AttilaTheHun wrote:Request: Expiration time for flash game invitations
Usually when I setup a flash game I have a particular timeframe in which to play the game. Once created, I'd like the option to set an expiration date on the invite after which the game would automatically be deleted.
Thanks,
ATH
In two-player games this feature should be unnecessary; in theory, you are pretty much at the computer (ready to play) right up until the moment you would prefer to terminate the invitation. But in games with more than two players, players who join have to be willing to abide by the termination time (as does the host, who is not allowed to terminate games where other players have joined). I'm guessing this will actually be preferred by some.
I believe in RealTime games the host can Delete the game up until game start, even if players have joined...or at least they should (again I think they can, but can't in non-RealTime games).
I assume ATH just wants this automated, so if not started in 1 hour then Delete that way he doesn't have to try and remember to Delete when he leaves. The potential tricky part is what if you want to extend that time to already open game, is that easy to do (ie 3 of 4 have joined and the host decides he can continue to stick around, don't want to have to allow that game to be Deleted and recreated).
"But many who are first will be last, and many who are last will be first." Matthew 19:30 - Good strategy for life and WarGear!
Mon 18th Apr 2011 10:52 #378 / 476
Yertle wrote:I believe in RealTime games the host can Delete the game up until game start, even if players have joined...or at least they should (again I think they can, but can't in non-RealTime games).
I assume ATH just wants this automated, so if not started in 1 hour then Delete that way he doesn't have to try and remember to Delete when he leaves. The potential tricky part is what if you want to extend that time to already open game, is that easy to do (ie 3 of 4 have joined and the host decides he can continue to stick around, don't want to have to allow that game to be Deleted and recreated).
Yes, but then this is potentially unfair to the non-originating players, who ostensibly joined with the understanding that the game would start by a certain time, although I suppose it's OK as long as they too can leave the game at any time before it starts.
Mon 18th Apr 2011 14:55 #379 / 476
RealTime or not, anybody should be able to leave a game before it started, even the host.
Mon 18th Apr 2011 20:00 #380 / 476
I do not believe the host can leave a game once it has been joined by another player, even if it hasn't started.