Cumberdale Classics Presents
Vertigo
Rules: Players start at the bottom of the tower in "safe" spots that can only be attacked from the top of the tower. From the ground and up to the 4rth floor, players can only attack and transfer in an upwards direction.
All attacks occur on an 8 sided dice. However as one ascends the tower, the unit bonus for territories grows by 1 at the same time as the defense dice shrinks by 1 side.
Its all listed on the map!
Another detail worth noting is that on the two LOWER levels, when attacking upwards, you can only attack 3 of the 4 spaces. These 3 differ for each player. For example, on the Ground level, any territory can attack the territory DIRECTLY above them, and the immediate one of either side of it. For the two territories on the edge, their attacks "wrap" around the tower to each the spot above the other edge territory. If that doesn't make sense, I suggest just trying the game. You'll see in your attack phase which space you can attack and I think that will probably help you understnad the best!
good luck and thanks for playing, Cumberdale