102 Open Daily games
4 Open Realtime games
  • Status: Live
  • Version: 1.0
  • Designer: Yertle
  • Rating:
  • Rating Score: 6.00 out of 10 [2 ratings]
  • Difficulty: Intermediate
  • Created Date: 28th Dec 2015
  • Release Date: 1st Jan 2016
  • Games Played: 37

Design Information
Territories 33
Continents 34
Advanced Features Border Modifiers
One-way Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
3
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Ship
Map
Treasure
Wild
Seat Color Starting Cards Starting Bonus Win Condition

Board Description

Treasure Hunt

Battle through the coral reef to collect the treasure, but be sure not to abandon your ship!

Dice are set to 8 sided. Treasure Chests are Collector's Bonus (hold any 2 for +1, any 3 for +3, any 4 for +6, etc.). Ships are Capitals with Placement Disabled but replenish 2 automatically on every turn, with a max of 15 (Capital City Capture is Off, but owning any 2 Ships grant +5 bonus). Ships defend with +2 Defense and attack to anchored territories with -2 Attack. Water territories (the top two rows below the Ships) defend with -2 Defense.

Thanks!

=Yertle

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed6
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:16 B:16 C:16 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn4
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units5
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice8
Number of sides on Defender's Dice8

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOn
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOff
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone