5 Attacks per turn with 2 transfer with return to attack and fortify to any bordering territory (owning 1,2,3,4,5 you can fortify from 1 to 5 or 2 to 4,etc) Continuous attack is turned on.
1st Duel Unit Maximums:
Maximums Double in the Final Duel
DO NOT TAKE YOUR OWN QUICKENING UNTIL YOU DEFEAT YOUR OPPONENT.
There is a -50 penalty unless you capture your opponent's sword which will nullify the penalty
You might want to be sure you collect all the bonuses from your first duel before you move on to the final.
Same bonuses in all 3 duels but once you win your first duel and take the Quickening, that becomes a Capital, so if you lose that you lose the game.
DO NOT LOSE YOUR QUICKENING ONCE YOU CONTROL IT.
Bonuses, Limits and Dice