116 Open Daily games
1 Open Realtime game
  • Status: Live
  • Version: 1.0
  • Designer: RiskyBack
  • Rating:
  • Rating Score: 6.58 out of 10 [12 ratings]
  • Difficulty: Intermediate
  • Created Date: 12th Nov 2009
  • Release Date: 26th Aug 2010
  • Games Played: 128

Design Information
Territories 60
Continents 32
Advanced Features Artillery Borders
One-way Borders
Border Modifiers
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
4
Card Sets Worth 5,10,15,20,5,10,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Medium
Fog Override Disabled
Open Games 0
 
Cards
Quickening
Beheading
Beheaded
Wild
Seat Color Starting Cards Starting Bonus Win Condition

Board Description

5 Attacks per turn with 2 transfer with return to attack and fortify to any bordering territory (owning 1,2,3,4,5 you can fortify from 1 to 5 or 2 to 4,etc) Continuous attack is turned on.

1st Duel Unit Maximums:

  • Player Shield has a max of 20 units
  • Player Sword has no max and has a Artillary Border to the Center Shields (attack but not conquer) with a +2 attack bonus.
  • Center Shields have a max of 20 units.
  • Attack Swords have a max of 10 units and attack the center shields with a -1 penalty.
  • Maximums Double in the Final Duel

  • Player Shield has a max of 40 units
  • Player Sword has no max and has a Artillary Border to the Center Shields (attack but not conquer) with a +2 attack bonus.
  • Center Shields have a max of 40 units.
  • Attack Swords have a max of 20 units and attack the center shields with a -1 penalty.
  • Bonuses:

  • Character sword and shield worth +5
  • Row of attack swords vertically worth +5
  • Row of 2 attack swords and the middle shield worth +2
  • DO NOT TAKE YOUR OWN QUICKENING UNTIL YOU DEFEAT YOUR OPPONENT.

    There is a -50 penalty unless you capture your opponent's sword which will nullify the penalty

    You might want to be sure you collect all the bonuses from your first duel before you move on to the final.

    Same bonuses in all 3 duels but once you win your first duel and take the Quickening, that becomes a Capital, so if you lose that you lose the game.

    DO NOT LOSE YOUR QUICKENING ONCE YOU CONTROL IT.

    Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOn
    Number of attacks allowed5
    Number of fortifies allowed2
    Multiple attacksOn
    Allow fortificationConnected
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralImmediately
    Fog typeMedium
    Allow override of fog settingNo
    Game historyHide

    Team Settings

    Teamplay EnabledNo
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed5
    Card values5,10,15,20,5,10,15,20,5,10,5
    Must capture non-empty territory to earn cardOff
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned3
    Minimum bonus units per turn5
    Elimination bonus20
    Capturing of reserves on eliminationOn
    Maximum reserve units0
    Maximum units per territoryUnlimited
    Auto Assign FactoriesOff
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Capital citiesOn
    Capital city captureOn
    Capital city unit assimilation %100
    Destroy unallocated CapitalsOff
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone