178 Open Daily games
3 Open Realtime games
  • Rating:
  • Rating Score: 4.67 out of 10 [3 ratings]
  • Difficulty: Beginner
  • Created Date: 24th Dec 2016
  • Release Date: 12th May 2017
  • Games Played: 128

Design Information
Territories 104
Continents 14
Advanced Features Border Modifiers
One-way Borders
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Compass
Matches
First-Aid
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Also Orange Default Default
4 Yellow Default Default
5 Green Default Default
6 Lime Default Default
7 Blue Default Default
8 Also Blue Default Default
9 Purple Default Default
10 Also Purple Default Default
11 Cyan Default Default
12 Pink Default Default
13 Black Default Default
14 Blackish Default Default
15 Brown Default Default
16 Not Picking That Default Default

Board Description

THE ISLAND | ISO*

A tribute to Johnny Yuma

APRIL 7...

Well, I'm stranded in the ultimate tropical island paradise. Sounds great, right? Only two problems. I don't have any toilet paper, and I'm not alone.

There are others here. And they aren't friendly.

JUNE 29...

I've managed to chart the surrounding areas. At least the areas I can reach. The mountain tops and beaches provide adequate terrain to establish command posts -- as do the surrounding small islands. If I control any of these, I think I can produce a steady trickle of resources. Which will help, because the wood grubs for dinner thing never really lived up.

AUGUST 17...

The sheltered island lagoons provide easy transport between most of the beaches. But the deep water is treacherous. I've salvaged two life rafts that are up to the task, but they're small. An expeditionary force sent aboard these rafts will be limited.

A far northern jungle territory has a hidden cliff that lets me "jump" the raft just off the coast. I wouldn't even have known it was there if I hadn't tried it. The only problem is that I can't return. It's a daring maneuver that could provide a tactical advantage someday -- either as a last-minute escape or a cleverly concealed sneak attack -- so I'll keep it in mind.

OCTOBER 12...

It's hot here but my full-body tan looks fantastic.

NOVEMBER 1...

I've learned the hard way that there are good places to attack and there are bad places to attack. Attacking beach areas from the jungle? Good. Attacking mountain tops from the jungle? Not so good. At least the rugged terrain on the mountains means not too many troops can occupy any one area at a time. That might help me gain a foothold up there someday.

FEBRUARY 26...

Who knew you could make a hang glider with dry bamboo timber and an old plastic tarp?

But will it fly? The far western cliff face is the best place to find out. The jungle shore of Pedro Diego is just within sight...

MARCH 7...

I've discovered evidence of military operations on the island -- mostly tools and equipment left behind by small bands of soldiers. The few items I've found are old -- probably World War II era. Who knows what equipment can still be found deeper in the jungle? It will take careful inspection of the jungle territories, but if I could just locate and surround more of these, I might gain an edge against the others.

APRIL 8...

Well here we are. One year and one day on the island -- and I'm finished. This is my last journal entry.

I've fashioned a seaworthy raft out of spare scraps and loose timber. It isn't much to look at, but it's my best chance to get off the island.

If you're reading this now, you can rest assured that I'm either sipping a single malt scotch with a small entourage of South Pacific friendlies -- or I'm laughing at you from Hell. Either way, I'm better off than you.

Good luck and good dice.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed4
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOff
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned7
Minimum bonus units per turn3
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units20
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone