70 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 1.0
  • Designer: Yertle
  • Rating:
  • Rating Score: 7.83 out of 10 [6 ratings]
  • Difficulty: Intermediate
  • Created Date: 10th Nov 2010
  • Release Date: 1st Dec 2010
  • Games Played: 65

Design Information
Territories 17
Continents 5
Advanced Features One-way Borders
Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
4
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Disabled
Open Games 0
 
Cards
Leads
Machines
Party Dude
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition

Board Description

TMNT: Attack

These turtle boys don't cut him no slack! Take out Shredder and his gang and save the day!

Gameplay:

  • Attack Pattern: Turtles -> Foot Soldiers -> Pizzas -> Bosses -> Ooze containers -> Turtles
  • Pizzas defend with only 1 sided dice...don't leave troops here!
  • Second Pizza attacks all 5 bosses.
  • The 4 Mini-bosses (Krang, Bebop, Rocksteady, General Traag) defend with +1 defense modifiers, each mini-boss defeated (owned) is worth +1 bonus and holds a max of 10 units.
  • Shredder is so busy going after the Ooze that he defends with a -1 defense modifier, defeated (owned) he is worth +2 bonus and holds a max of 5 units. Shredder also attacks all 4 Ooze containers.
  • 5 Units allowed in Reserve and Elimination bonus of 5 units!
  • Cowabunga!

    =Yertle

    Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOff
    Number of attacks allowedUnlimited
    Number of fortifies allowed1
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralImmediately
    Fog typeLight
    Allow override of fog settingNo
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed5
    Card values4,5,6,7,8,9,10,11,12,13,14
    Must capture non-empty territory to earn cardOn
    Card deckA:14 B:14 C:14 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned3
    Minimum bonus units per turn2
    Elimination bonus5
    Capturing of reserves on eliminationOn
    Maximum reserve units5
    Maximum units per territoryUnlimited
    Auto Assign FactoriesOff
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Number of units per Territory6
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone