Good idea, nicely implemented, but with that much fighting neutrals there's limited role for strategy. Normally whoever gets the best dice wins (even if the difference is small), as happened in all my five games on the board so far. There didn't feel like it was much I could have done differently to shake things up.
An ingenius design by Nygma. Fun game to play. A bit of an early learning curve. The 1 element keeping it from a 10 is I think battles between 2 knowledgeable players will rely too heavily on who gets better dice against the techs. Would like to see another scenario for 2v2 teamplay and possibly the incorporation of space marines (who can board opposing ship(s).