87 Open Daily games
1 Open Realtime game
  • Rating:
  • Rating Score: 7.23 out of 10 [13 ratings]
  • Difficulty: Beginner
  • Created Date: 30th Mar 2012
  • Release Date: 26th Feb 2012
  • Games Played: 362

Design Information
Territories 118
Continents 9
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Alteration
Destruction
Illusion
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Redgaurds Default Default
2 Bretons Default Default
3 Imperials Default Default
4 Nords Default Default
5 High Elves Default Default
6 Wood Elves Default Default
7 Dark Elves Default Default
8 Khajiit Default Default
9 Argonians Default Default
10 Orcs Default Default

Board Description

Elder Scrolls Scenario

Recommended for 6 or more players, has an escalating card scale discouraging stand off game play

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:20 B:20 C:20 W:4

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn5
Elimination bonus10
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 118
Continents 9
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10
Card Sets Worth 5,7,9,5,7,9,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Alteration
Destruction
Illusion
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Redgaurds Default Default
2 Bretons Default Default
3 Imperials Default Default
4 Nords Default Default
5 High Elves Default Default
6 Wood Elves Default Default
7 Dark Elves Default Default
8 Khajiit Default Default
9 Argonians Default Default
10 Orcs Default Default

Board Description

Battle over Skyrim, the northern province of Tamriel featured in The Elder Scrolls V.

-Minimum bonus of 5 per turn, elimination bonus of 10, and 3 fortifies to bordering territories.

-Team vision, placement, and fortifing are allowed during team play.

Choose your race and begin your conquest of Skyrim!

*2-10 Players

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,7,9,5,7,9,5,7,9,5,5
Must capture non-empty territory to earn cardOn
Card deckA:20 B:20 C:20 W:4

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn5
Elimination bonus10
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone