This game doesn't work in the two-player setting. I'm currently in a tournament. Three of my first four games were utterly decided before R1 was over as one player received an initial bonus and the other couldn't break it.
I really like this board, not sure if that is because it is awesome, or brings back memories of my youth when I used to go to Asbury Park NJ. My only issue is that an unlucky starting situation can make it almost unwindable, unless the other players are clueless.
I really like playing this board. I would like to see scenarios that map out specific starting patterns for 2, 3, 4 players - such that no one can randomly start off with a full circle (continent). I just started a game where I was literally given two continents to start my first turn. It felt like "god mode", definitely not fair in a tourney situation. (I've been on the other side as well, with an opponent starting out with a continent, also not fun).
But - When the starting situation is fair, this a really really fun game. I like the strategy around which lane(s) to use and where to stockpile numbers.
Nice looking board - Interesting design concept - ponderous play because every player has to eventually use the same gutters to get to the shooter's lane. Now that designer's can utilize factories in their designs, this board could certainly be improved upon.