146 Open Daily games
2 Open Realtime games
  • Status: Live
  • Version: 7.0
  • Designer: Ozyman
  • Rating:
  • Rating Score: 7.83 out of 10 [12 ratings]
  • Difficulty: Intermediate
  • Created Date: 14th May 2015
  • Release Date: 21st Apr 2012
  • Games Played: 375

Design Information
Territories 103
Continents 37
Advanced Features View Only Borders
One-way Borders
Border Modifiers
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
11 12 13 14
15 16
Card Sets Worth 4,4,5,5,6,6,7
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 3 Default
2 Green 3 Default
3 Blue 3 Default
4 Black 3 Default
5 Orange 4 Default
6 Purple 4 Default
7 Grey 4 Default
8 Cyan 4 Default
9 Lime 5 Default
10 Pink 5 Default
11 Yellow 5 Default
12 Navy 5 Default
13 Brown 6 Default
14 Violet 6 Default
15 Khaki 6 Default
16 SkyBlue 6 Default

Board Description

Capitals

Capitals start neutral, defend at +1, and can see their entire super content as well as 2 territories into bordering continents. Capitals of Australia and S. America are worth +2, N. America, Africa and Europe are worth +3, Asia is worth +4. Capitals also expose you to sudden death. If you take a capital, and then lose all your capitals you will be eliminated.

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

3 in territory bordering capital

5 in capital

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Starting Bonuses

Unit bonuses for the first turn are set based upon seat position: 3,3,3,3,4,4,4,4,5,5,5,5,6,6,6,6.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,4,5,5,6,6,7,7,8,8,9
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn4
Elimination bonus4
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 103
Continents 37
Advanced Features View Only Borders
One-way Borders
Border Modifiers
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
3 4 5
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 3 Default
2 Green 4 Default
3 Blue 5 Default
4 Black 5 Default
5 Orange 6 Default
6 Purple 5 Default
7 Grey 6 Default
8 Cyan 6 Default
9 Lime Default Default
10 Pink Default Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

Capitals

Capitals start neutral, defend at +1, and can see their entire super content as well as 2 territories into bordering continents. Capitals of Australia and S. America are worth +2, N. America, Africa and Europe are worth +3, Asia is worth +4. Capitals also expose you to sudden death. If you take a capital, and then lose all your capitals you will be eliminated.

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

3 in territory bordering capital

5 in capital

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Starting Bonuses

Unit bonuses for the first turn are set based upon seat position:3,4,5,5,6

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn4
Elimination bonus4
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 103
Continents 37
Advanced Features View Only Borders
One-way Borders
Border Modifiers
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
6 8 9 10
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 3 Default
2 Green 3 Default
3 Blue 4 Default
4 Black 4 Default
5 Orange 5 Default
6 Purple 5 Default
7 Grey 5 Default
8 Cyan 6 Default
9 Lime 6 Default
10 Pink 6 Default
11 Yellow 5 Default
12 Navy 5 Default
13 Brown 6 Default
14 Violet 6 Default
15 Khaki 6 Default
16 SkyBlue 6 Default

Board Description

Capitals

Capitals start neutral, defend at +1, and can see their entire super content as well as 2 territories into bordering continents. Capitals of Australia and S. America are worth +2, N. America, Africa and Europe are worth +3, Asia is worth +4. Capitals also expose you to sudden death. If you take a capital, and then lose all your capitals you will be eliminated.

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

3 in territory bordering capital

5 in capital

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Starting Bonuses

Unit bonuses for the first turn are set based upon seat position: 3,3,4,4,5,5,5,6,6,6

.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn4
Elimination bonus4
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 103
Continents 37
Advanced Features View Only Borders
One-way Borders
Border Modifiers
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth 5,10,15,20,25,30,35
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 3 Default
2 Green 6 Default
3 Blue Default Default
4 Black Default Default
5 Orange Default Default
6 Purple Default Default
7 Grey Default Default
8 Cyan Default Default
9 Lime Default Default
10 Pink Default Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

Capitals

Capitals start neutral, defend at +1, and can see their entire super content as well as 2 territories into bordering continents. Capitals of Australia and S. America are worth +2, N. America, Africa and Europe are worth +3, Asia is worth +4. Capitals also expose you to sudden death. If you take a capital, and then lose all your capitals you will be eliminated.

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

3 in territory bordering capital

5 in capital

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Starting Bonuses

Starting bonuses are 3 for 1st player & 6 for 2nd player.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,10,15,20,25,30,35,40,45,50,55
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn4
Elimination bonus4
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 97
Continents 31
Advanced Features View Only Borders
One-way Borders
Border Modifiers
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
11 12 13 14
15 16
Card Sets Worth 4,4,5,5,6,6,7
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 3 Default
2 Green 3 Default
3 Blue 3 Default
4 Black 3 Default
5 Orange 4 Default
6 Purple 4 Default
7 Grey 4 Default
8 Cyan 4 Default
9 Lime 5 Default
10 Pink 5 Default
11 Yellow 5 Default
12 Navy 5 Default
13 Brown 6 Default
14 Violet 6 Default
15 Khaki 6 Default
16 SkyBlue 6 Default

Board Description

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Distant Fog

Each territory can see immediate neighbors (due to medium fog) plus 2 more borders away (due to view borders).

Starting Bonuses

Unit bonuses for the first turn are set based upon seat position: 3,3,3,3,4,4,4,4,5,5,5,5,6,6,6,6.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,4,5,5,6,6,7,7,8,8,9
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn4
Elimination bonus4
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 97
Continents 31
Advanced Features View Only Borders
One-way Borders
Border Modifiers
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
3 4 5
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 3 Default
2 Green 4 Default
3 Blue 5 Default
4 Black 5 Default
5 Orange 6 Default
6 Purple 5 Default
7 Grey 6 Default
8 Cyan 6 Default
9 Lime Default Default
10 Pink Default Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Distant Fog

Each territory can see immediate neighbors (due to medium fog) plus 2 more borders away (due to view borders).

Starting Bonuses

Unit bonuses for the first turn are set based upon seat position: 3,4,5,5,6.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn4
Elimination bonus4
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 97
Continents 31
Advanced Features View Only Borders
One-way Borders
Border Modifiers
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
6 7 8 9
10
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 3 Default
2 Green 3 Default
3 Blue 4 Default
4 Black 4 Default
5 Orange 4 Default
6 Purple 5 Default
7 Grey 5 Default
8 Cyan 6 Default
9 Lime 6 Default
10 Pink 6 Default
11 Yellow 5 Default
12 Navy 5 Default
13 Brown 6 Default
14 Violet 6 Default
15 Khaki 6 Default
16 SkyBlue 6 Default

Board Description

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Distant Fog

Each territory can see immediate neighbors (due to medium fog) plus 2 more borders away (due to view borders).

Starting Bonuses

Unit bonuses for the first turn are set based upon seat position: 3,3,4,4,5,5,5,6,6,6.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn4
Elimination bonus4
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 97
Continents 31
Advanced Features View Only Borders
One-way Borders
Border Modifiers
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth 5,10,15,20,25,30,35
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 3 Default
2 Green 6 Default
3 Blue Default Default
4 Black Default Default
5 Orange Default Default
6 Purple Default Default
7 Grey Default Default
8 Cyan Default Default
9 Lime Default Default
10 Pink Default Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Distant Fog

Each territory can see immediate neighbors (due to medium fog) plus 2 more borders away (due to view borders).

Starting Bonuses

Starting bonuses are 3 for 1st player & 6 for 2nd player.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,10,15,20,25,30,35,40,45,50,55
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn4
Elimination bonus4
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 97
Continents 31
Advanced Features View Only Borders
One-way Borders
Border Modifiers
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
11 12 13 14
15 16
Card Sets Worth 4,4,5,5,6,6,7
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 3 Default
2 Green 3 Default
3 Blue 3 Default
4 Black 3 Default
5 Orange 4 Default
6 Purple 4 Default
7 Grey 4 Default
8 Cyan 4 Default
9 Lime 5 Default
10 Pink 5 Default
11 Yellow 5 Default
12 Navy 5 Default
13 Brown 6 Default
14 Violet 6 Default
15 Khaki 6 Default
16 SkyBlue 6 Default

Board Description

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Starting Bonuses

Unit bonuses for the first turn are set based upon seat position: 3,3,3,3,4,4,4,4,5,5,5,5,6,6,6,6.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,4,5,5,6,6,7,7,8,8,9
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn4
Elimination bonus4
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 97
Continents 31
Advanced Features View Only Borders
One-way Borders
Border Modifiers
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
3 4 5
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 3 Default
2 Green 4 Default
3 Blue 5 Default
4 Black 5 Default
5 Orange 6 Default
6 Purple 5 Default
7 Grey 6 Default
8 Cyan 6 Default
9 Lime Default Default
10 Pink Default Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Starting Bonuses

Unit bonuses for the first turn are set based upon seat position: 3,4,5,5,6.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn4
Elimination bonus4
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 97
Continents 31
Advanced Features View Only Borders
One-way Borders
Border Modifiers
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
6 7 8 9
10
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 3 Default
2 Green 3 Default
3 Blue 4 Default
4 Black 4 Default
5 Orange 5 Default
6 Purple 5 Default
7 Grey 5 Default
8 Cyan 6 Default
9 Lime 6 Default
10 Pink 6 Default
11 Yellow 5 Default
12 Navy 5 Default
13 Brown 6 Default
14 Violet 6 Default
15 Khaki 6 Default
16 SkyBlue 6 Default

Board Description

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Starting Bonuses

Unit bonuses for the first turn are set based upon seat position: 3,3,4,4,5,5,5,6,6,6.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn4
Elimination bonus4
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 97
Continents 31
Advanced Features View Only Borders
One-way Borders
Border Modifiers
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth 5,10,15,20,25,30,35
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 3 Default
2 Green 6 Default
3 Blue Default Default
4 Black Default Default
5 Orange Default Default
6 Purple Default Default
7 Grey Default Default
8 Cyan Default Default
9 Lime Default Default
10 Pink Default Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Starting Bonuses

Starting bonuses are 3 for 1st player & 6 for 2nd player.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,10,15,20,25,30,35,40,45,50,55
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn4
Elimination bonus4
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 97
Continents 31
Advanced Features View Only Borders
One-way Borders
Border Modifiers
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
11 12 13 14
15 16
Card Sets Worth 4,4,5,5,6,6,7
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 3 Default
2 Green 3 Default
3 Blue 3 Default
4 Black 3 Default
5 Orange 4 Default
6 Purple 4 Default
7 Grey 4 Default
8 Cyan 4 Default
9 Lime 5 Default
10 Pink 5 Default
11 Yellow 5 Default
12 Navy 5 Default
13 Brown 6 Default
14 Violet 6 Default
15 Khaki 6 Default
16 SkyBlue 6 Default

Board Description

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Starting Bonuses

Unit bonuses for the first turn are set based upon seat position: 3,3,3,3,4,4,4,4,5,5,5,5,6,6,6,6.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,4,5,5,6,6,7,7,8,8,9
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn4
Elimination bonus4
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 97
Continents 31
Advanced Features View Only Borders
One-way Borders
Border Modifiers
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
3 4 5
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 3 Default
2 Green 4 Default
3 Blue 5 Default
4 Black 5 Default
5 Orange 6 Default
6 Purple 5 Default
7 Grey 6 Default
8 Cyan 6 Default
9 Lime Default Default
10 Pink Default Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Starting Bonuses

Unit bonuses for the first turn are set based upon seat position: 3,4,5,5,6.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn4
Elimination bonus4
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 97
Continents 31
Advanced Features View Only Borders
One-way Borders
Border Modifiers
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
6 7 8 9
10
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 3 Default
2 Green 3 Default
3 Blue 4 Default
4 Black 4 Default
5 Orange 5 Default
6 Purple 5 Default
7 Grey 5 Default
8 Cyan 6 Default
9 Lime 6 Default
10 Pink 6 Default
11 Yellow 5 Default
12 Navy 5 Default
13 Brown 6 Default
14 Violet 6 Default
15 Khaki 6 Default
16 SkyBlue 6 Default

Board Description

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Starting Bonuses

Unit bonuses for the first turn are set based upon seat position: 3,3,4,4,5,5,5,6,6,6.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn4
Elimination bonus4
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 97
Continents 31
Advanced Features View Only Borders
One-way Borders
Border Modifiers
Capitals
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth 5,10,15,20,25,30,35
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Heavy
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 3 Default
2 Green 6 Default
3 Blue Default Default
4 Black Default Default
5 Orange Default Default
6 Purple Default Default
7 Grey Default Default
8 Cyan Default Default
9 Lime Default Default
10 Pink Default Default
11 Yellow Default Default
12 Navy Default Default
13 Brown Default Default
14 Violet Default Default
15 Khaki Default Default
16 SkyBlue Default Default

Board Description

Continent Bonuses

Each continent earns units equal to the # of territories in the continent divided by two, rounded up.

Each super-continent earns units equal to the # of continents in the super continent.

Fortifies

3 fortifies to any bordering

Starting setup

2 neutrals in a territory if the continent has 2 or less territories.

3 neutrals in single territory continents

3 randoms everywhere else

Starting Bonuses

Starting bonuses are 3 for 1st player & 6 for 2nd player.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeHeavy
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,10,15,20,25,30,35,40,45,50,55
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn4
Elimination bonus4
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone