103 Open Daily games
1 Open Realtime game
  • Status: Live
  • Version: 13.0
  • Designer: Thingol
  • Rating:
  • Rating Score: 8.00 out of 10 [1 rating]
  • Difficulty: Advanced
  • Created Date: 22nd Jan 2017
  • Release Date: 22nd Nov 2012
  • Games Played: 201

Design Information
Territories 48
Continents 20
Advanced Features Fortify Only Borders
One-way Borders
Border Modifiers
 
Board Settings
Gameplay
Available Players
2
Card Sets Worth 7,7,7,7,7,7,7
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Edoras
Isengard
Helm's Deep
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Rohan Rohirrim 5 Default
2 Isengard Forces of Evil 5 Default

Board Description

Rohan

Factory Placement

It is the year 3018 of the 3rd Age - Isengard and Mordor are preparing to unleash their forces on the proud but scattered Rohirrim. Can the Rohirrim muster their forces in time to defend themselves?

Almost all territories have unit max of 15 units...there are some spots with different max counts, including Isengard, Edoras and Helm's Deep, the muster locations and a couple Orc camps. There are just a few which have less than 15 - notably Derndingle with 12 (done for game balance).

Be aware of the one-way attacks to/from Isengard, the offensive bonus from both sides towards the Fords of Isen, and the defensive advantage of Helm's Deep.

Note - the brown trail represents the Old King's Road (aka Great West Road) as it travails from Arnor down through to Minas Tirith and beyond.

Note2 - due to it's relatively small size, this map can act as a fun learning experience for relative newbies of simulgear play.

Scenarios:

5) Factory Placement - reinforcements can only be placed on factory locations.

Note the black circlular symbol which denotes these locations.

Gameplay Settings

Gameplay TypeSimulGear
Allow reinforcement moves before attack moves2
Allow reinforced units to attack in the same roundOff
Allow order overloadingOff
Allow unit pumpingOn
Maximum number of orders allowed per turnUnlimited
Turn OrderLeast units on board goes first
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values7,7,7,7,7,7,7,7,7,7,7
Must capture non-empty territory to earn cardOff
Card deckA:16 B:16 C:16 W:4

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units15
Maximum units per territory25
Auto Assign Factories
Chance of an attacker killing a defender70
Chance of a defender killing an attacker75
Fatigue: Chance of Attack success drops by0% per 1 turns

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionSeats
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %0
Destroy unallocated CapitalsOn
Number of units per Player5
Decrease unit count per player0
Initial unit count minimum0
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsSeats

Design Information
Territories 48
Continents 20
Advanced Features Fortify Only Borders
One-way Borders
Border Modifiers
 
Board Settings
Gameplay
Available Players
2
Card Sets Worth 7,7,7,7,7,7,7
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Edoras
Isengard
Helm's Deep
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Orange Rohirrim Default Default
2 Black Forces of Evil Default Default

Board Description

Rohan

It is the year 3018 of the 3rd Age - Isengard and Mordor are preparing to unleash their forces on the proud but scattered Rohirrim. Can the Rohirrim muster their forces in time to defend themselves?

Almost all territories have unit max of 15 units...there are some spots with different max counts, including Isengard, Edoras and Helm's Deep, the muster locations and a couple Orc camps. There are just a few which have less than 15 - notably Derndingle with 12 (done for game balance).

Be aware of the one-way attacks to/from Isengard, the offensive bonus from both sides towards the Fords of Isen, and the defensive advantage of Helm's Deep.

Note - the brown trail represents the Old King's Road (aka Great West Road) as it travails from Arnor down through to Minas Tirith and beyond.

Note2 - due to it's relatively small size, this map can act as a fun learning experience for relative newbies of simulgear play.

Scenarios:

1) Basic

2) Pick your role

3) 2v2 Teams

4) Images - small images of people/places have been added to enhance the Rohan experience.

1) New Basic scenario (changes from original basic version)

  • capitals are at Isengard and Edoras
  • Rohan Muster points can now fortify up to 2 spaces away due to their swift horses.
  • Isengard can fortify through secret tunnels to any of the orc or goblin hosts.
  • An additional tunnel territory near Isengard
  • Pre-transfer (fortifies) allowed is 2
  • default attack/defense percentages are 70/75 (original was 60/70)
  • Card sets upped from 5 to 7 units.
  • Gameplay Settings

    Gameplay TypeSimulGear
    Allow reinforcement moves before attack moves2
    Allow reinforced units to attack in the same roundOff
    Allow order overloadingOff
    Allow unit pumpingOn
    Maximum number of orders allowed per turnUnlimited
    Turn OrderLeast units on board goes first
    Allow fortificationBordered
    Allow abandonment of territoriesOn
    Abandoned territories revert to neutralNever
    Fog typeMedium
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledNo
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed5
    Card values7,7,7,7,7,7,7,7,7,7,7
    Must capture non-empty territory to earn cardOff
    Card deckA:16 B:16 C:16 W:4

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned3
    Minimum bonus units per turn3
    Elimination bonus0
    Capturing of reserves on eliminationOn
    Maximum reserve units15
    Maximum units per territory25
    Auto Assign Factories
    Chance of an attacker killing a defender70
    Chance of a defender killing an attacker75
    Fatigue: Chance of Attack success drops by0% per 1 turns

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOn
    Lock seat orderOn
    Lock starting bonus to:Color
    Allow seat selectionNone
    Capital citiesOn
    Capital city captureOn
    Capital city unit assimilation %0
    Destroy unallocated CapitalsOn
    Number of units per Player20
    Decrease unit count per player0
    Initial unit count minimum0
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOn
    Allow players to choose seats / teamsNone

    Design Information
    Territories 48
    Continents 20
    Advanced Features Fortify Only Borders
    One-way Borders
    Border Modifiers
     
    Board Settings
    Gameplay
    Available Players
    2
    Card Sets Worth 7,7,7,7,7,7,7
    Territory Selection Automatic
    Unit Placement Automatic
    Starting Setup Scenario based
    Capital Cities On
    Teamplay Disabled
    Fog Setting Medium
    Fog Override Enabled
    Open Games 0
     
    Cards
    Edoras
    Isengard
    Helm's Deep
    Wild
    Seat Color Team Starting Cards Starting Bonus Win Condition
    1 Orange Rohirrim Default Default
    2 Black Forces of Evil Default Default

    Board Description

    Rohan

    It is the year 3018 of the 3rd Age - Isengard and Mordor are preparing to unleash their forces on the proud but scattered Rohirrim. Can the Rohirrim muster their forces in time to defend themselves?

    Almost all territories have unit max of 15 units...there are some spots with different max counts, including Isengard, Edoras and Helm's Deep, the muster locations and a couple Orc camps. There are just a few which have less than 15 - notably Derndingle with 12 (done for game balance).

    Be aware of the one-way attacks to/from Isengard, the offensive bonus from both sides towards the Fords of Isen, and the defensive advantage of Helm's Deep.

    Note - the brown trail represents the Old King's Road (aka Great West Road) as it travails from Arnor down through to Minas Tirith and beyond.

    Note2 - due to it's relatively small size, this map can act as a fun learning experience for relative newbies of simulgear play.

    Scenarios:

    1) New Basic

    2) New Pick your role

    3) 2v2 Teams

    4) Images - small images of people/places have been added to enhance the Rohan experience.

    2) New Pick Your Role (changes from original basic pick role version)

  • capitals are at Isengard and Edoras
  • Rohan Muster points can now fortify up to 2 spaces away due to their swift horses.
  • Isengard can fortify through secret tunnels to any of the orc or goblin hosts.
  • An additional tunnel territory near Isengard
  • Pre-transfer (fortifies) allowed is 2
  • default attack/defense percentages are 70/75 (original was 60/70)
  • Card sets upped from 5 to 7 units.
  • Gameplay Settings

    Gameplay TypeSimulGear
    Allow reinforcement moves before attack moves2
    Allow reinforced units to attack in the same roundOff
    Allow order overloadingOff
    Allow unit pumpingOn
    Maximum number of orders allowed per turnUnlimited
    Turn OrderLeast units on board goes first
    Allow fortificationBordered
    Allow abandonment of territoriesOn
    Abandoned territories revert to neutralNever
    Fog typeMedium
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledNo
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed5
    Card values7,7,7,7,7,7,7,7,7,7,7
    Must capture non-empty territory to earn cardOff
    Card deckA:16 B:16 C:16 W:4

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned3
    Minimum bonus units per turn3
    Elimination bonus0
    Capturing of reserves on eliminationOn
    Maximum reserve units15
    Maximum units per territory25
    Auto Assign Factories
    Chance of an attacker killing a defender70
    Chance of a defender killing an attacker75
    Fatigue: Chance of Attack success drops by0% per 1 turns

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOn
    Lock seat orderOn
    Lock starting bonus to:Color
    Allow seat selectionSeats
    Capital citiesOn
    Capital city captureOn
    Capital city unit assimilation %0
    Destroy unallocated CapitalsOn
    Number of units per Player20
    Decrease unit count per player0
    Initial unit count minimum0
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsSeats

    Design Information
    Territories 47
    Continents 22
    Advanced Features Fortify Only Borders
    One-way Borders
    Border Modifiers
    Factories
     
    Board Settings
    Gameplay
    Available Players
    4
    Card Sets Worth 5,5,5,5,5,5,5
    Territory Selection Automatic
    Unit Placement Automatic
    Starting Setup Scenario based
    Capital Cities Off
    Teamplay Enabled
    Fog Setting Medium
    Fog Override Enabled
    Open Games 0
     
    Cards
    Edoras
    Uruk-Hai
    Helm's Deep
    Wild
    Seat Color Team Starting Cards Starting Bonus Win Condition
    1 Theoden Rohirrim 11 Default
    2 Mordor Forces of Evil 11 Default
    3 Ents Rohirrim 11 Default
    4 Saruman Forces of Evil 11 Default

    Board Description

    Rohan

    It is the year 3018 of the 3rd Age - Isengard and Mordor are preparing to unleash their forces on the proud but scattered Rohirrim. Can the Rohirrim muster their forces in time to defend themselves?

    Almost all territories have unit max of 15 units...there are some spots with different max counts, including Isengard, Edoras and Helm's Deep, the muster locations and a couple Orc camps. There are just a few which have less than 15 - notably Derndingle with 12 (done for game balance).

    Be aware of the one-way attacks to/from Isengard, the offensive bonus from both sides towards the Fords of Isen, and the defensive advantage of Helm's Deep.

    Note - the brown trail represents the Old King's Road (aka Great West Road) as it travails from Arnor down through to Minas Tirith and beyond.

    Note2 - due to it's relatively small size, this map can act as a fun learning experience for relative newbies of simulgear play.

    Scenarios:

    1) Basic

    2) Pick your role

    3) Images - small images of people/places have been added to enhance the Rohan experience.

    4) Teams 2v2 - Theoden and Ents vs Saruman and Sauron's western army

    In this scenario, the ents have factories (sprouts) at Entwash North and Wellinghall.

    There are additional mountain passage territories that connect Dunland and

    Fangorn Forest.

    Gameplay Settings

    Gameplay TypeSimulGear
    Allow reinforcement moves before attack movesUnlimited
    Allow reinforced units to attack in the same roundOff
    Allow order overloadingOff
    Allow unit pumpingOn
    Maximum number of orders allowed per turnUnlimited
    Turn OrderLeast units on board goes first
    Allow fortificationBordered
    Allow abandonment of territoriesOn
    Abandoned territories revert to neutralNever
    Fog typeMedium
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledTeamplay Only
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOn
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed5
    Card values5,5,5,5,5,5,5,5,5,5,5
    Must capture non-empty territory to earn cardOff
    Card deckA:15 B:15 C:15 W:3

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned3
    Minimum bonus units per turn3
    Elimination bonus0
    Capturing of reserves on eliminationOn
    Maximum reserve units15
    Maximum units per territory25
    Auto Assign Factories
    Chance of an attacker killing a defender70
    Chance of a defender killing an attacker75
    Fatigue: Chance of Attack success drops by0% per 1 turns

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOn
    Lock seat orderOn
    Lock starting bonus to:Color
    Allow seat selectionSeats
    Number of units per Player0
    Decrease unit count per player0
    Initial unit count minimum0
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOn
    Allow players to choose seats / teamsSeats

    Design Information
    Territories 45
    Continents 20
    Advanced Features Fortify Only Borders
    One-way Borders
    Border Modifiers
    Factories
     
    Board Settings
    Gameplay
    Available Players
    2
    Card Sets Worth 5,5,5,5,5,5,5
    Territory Selection Automatic
    Unit Placement Automatic
    Starting Setup Scenario based
    Capital Cities Off
    Teamplay Disabled
    Fog Setting Medium
    Fog Override Enabled
    Open Games 0
     
    Cards
    Theoden
    Isengard
    Eomer
    Wild
    Seat Color Team Starting Cards Starting Bonus Win Condition
    1 Orange Rohirrim Default Default
    2 Black Forces of Evil Default Default

    Board Description

    Rohan

    It is the year 3018 of the 3rd Age - Isengard and Mordor are preparing to unleash their forces on the proud but scattered Rohirrim. Can the Rohirrim muster their forces in time to defend themselves?

    Almost all territories have unit max of 15 units...there are some spots with different max counts, including Isengard, Edoras and Helm's Deep, the muster locations and a couple Orc camps. There are just a few which have less than 15 - notably Derndingle with 12 (done for game balance).

    Be aware of the one-way attacks to/from Isengard, the offensive bonus from both sides towards the Fords of Isen, and the defensive advantage of Helm's Deep.

    Note - the brown trail represents the Old King's Road (aka Great West Road) as it travails from Arnor down through to Minas Tirith and beyond.

    Note2 - due to it's relatively small size, this map can act as a fun learning experience for relative newbies of simulgear play.

    Gameplay Settings

    Gameplay TypeSimulGear
    Allow reinforcement moves before attack movesUnlimited
    Allow reinforced units to attack in the same roundOff
    Allow order overloadingOff
    Allow unit pumpingOn
    Maximum number of orders allowed per turnUnlimited
    Turn OrderLeast units on board goes first
    Allow fortificationBordered
    Allow abandonment of territoriesOn
    Abandoned territories revert to neutralNever
    Fog typeMedium
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledNo
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed5
    Card values5,5,5,5,5,5,5,5,5,5,5
    Must capture non-empty territory to earn cardOff
    Card deckA:15 B:15 C:15 W:3

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned3
    Minimum bonus units per turn3
    Elimination bonus0
    Capturing of reserves on eliminationOn
    Maximum reserve units15
    Maximum units per territory25
    Auto Assign Factories
    Chance of an attacker killing a defender65
    Chance of a defender killing an attacker75
    Fatigue: Chance of Attack success drops by0% per 1 turns

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOn
    Lock seat orderOn
    Lock starting bonus to:Color
    Allow seat selectionSeats
    Number of units per Player20
    Decrease unit count per player0
    Initial unit count minimum0
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsSeats