152 Open Daily games
1 Open Realtime game
  • Rating:
  • Rating Score: 7.06 out of 10 [36 ratings]
  • Difficulty: Beginner
  • Created Date: 29th Dec 2009
  • Release Date: 6th Jan 2010
  • Games Played: 1164

Design Information
Territories 44
Continents 18
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
In Case of Crisis
T.O.
Paris
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition

Board Description

As with most things in life, this map is all about Risk vs Reward. Bonuses are labled on the map. There are 4 islands, Aul, Epoch, Isola and Iceburgh. Individually, each Island is worth -2 for no real reason. If you control one of the Islands along with one of the continents that border it, the Island adds +5 to the overall Continent bonus (Controling Avalisk is +3 but Avalisk with Iceburgh is worth +8). If anyone breaks your bonus anywhere, not only do you lose your continent bonus, but you also get the -2 for controling the Island.

Risk vs Reward

Some Light fog because people like that, I guess, but everything else is standard. You get 2 fortifies per turn.

Enjoy

Note: The Continent bonus for a Continent with an Island shows as +7 to make up for the -2 you will receive for controling Island to give a total of +5.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned5
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone