176 Open Daily games
0 Open Realtime games
  • Rating:
  • Rating Score: 9.00 out of 10 [6 ratings]
  • Difficulty: Intermediate
  • Created Date: 18th May 2011
  • Release Date: 4th Oct 2011
  • Games Played: 195

Design Information
Territories 249
Continents 364
Advanced Features One-way Borders
View Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
10 11 12
Card Sets Worth 5,8,11,14,17,20,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Food
Water
Energy
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Orange Default Default
3 Yellow Default Default
4 Green Default Default
5 Blue Default Default
6 Purple Default Default
7 White Default Default
8 Cyan Default Default
9 Pink Default Default
10 Brown Default Default
11 Violet Default Default
12 Lime Default Default

Board Description

Resource

This game's bonus is a twist on the collector's bonus. There are 4 different kinds of resources that each have 3 locations on the board. These resources are titled Gaea (Green), Ember (Orange), Azure (Blue), and Haze (Purple). Each of these territories are at the center of the 12 islands on the outer edges of the map. Scattered throughout the rest of the map are smaller versions of these resources. For each large resource you have, you get +1 bonus for each small resource you have. For example, if you have 2 Ember locations and 6 small embers, you get +12, or +2 for each of the 6.

Territory bonus is +1/4 territories with a minimum of 3, and an elimination bonus of +10.

There are also 9 towers on the map. Each tower has a an attack range of 2 territories away in any direction, adjacent or diagonal. Each tower is worth +2.

Cards cycle from 5 to 20 with an incrememnt of 3 before resetting. 5,8,11,14,17,20,8...

Each player is granted unlimited attacks per turn, as well as 2 fortifies to any connected territory.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,8,11,14,17,20,5,8,11,14,5
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn3
Elimination bonus10
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone