|
|
|
|
|
Board DescriptionRescue! At the beginning of each player's turn, that player receives 1 unit in the Main Tent territory. Each player then has 10 attacks to move that unit deep underground. Scattered throughout the underground are single units that belong to each player. To retrieve those units, you must navigate your way to them, and fortify out into your rescue team. The first player to retrieve all all his stranded units wins the game. All attacks will kill your opponents units. If at any point you have no units underground, you will recieve a new unit at the Main Tent, but as long as you do have units underground, not including the stranded units, you will not receive any new units from the tent. Once you save all of your units, your tent at the top with light up. When it does, you may use it to eliminate each player. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
|
|
Board DescriptionRescue! At the beginning of each player's turn, that player receives 1 unit in the Main Tent territory. Each player then has 10 attacks to move that unit deep underground. Scattered throughout the underground are single units that belong to each player. To retrieve those units, you must navigate your way to them, and fortify out into your rescue team. The first player to retrieve all all his stranded units wins the game. All attacks will kill your opponents units. If at any point you have no units underground, you will recieve a new unit at the Main Tent, but as long as you do have units underground, not including the stranded units, you will not receive any new units from the tent. Once you save all of your units, your tent at the top with light up. When it does, you may use it to eliminate each player. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
|
|
Board DescriptionRescue! At the beginning of each player's turn, that player receives 1 unit in the Main Tent territory. Each player then has 10 attacks to move that unit deep underground. Scattered throughout the underground are single units that belong to each player. To retrieve those units, you must navigate your way to them, and fortify out into your rescue team. The first player to retrieve all all his stranded units wins the game. All attacks will kill your opponents units. If at any point you have no units underground, you will recieve a new unit at the Main Tent, but as long as you do have units underground, not including the stranded units, you will not receive any new units from the tent. Once you save all of your units, your tent at the top with light up. When it does, you may use it to eliminate each player. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
|
|
Board DescriptionRescue! At the beginning of each player's turn, that player receives 1 unit in the Main Tent territory. Each player then has 10 attacks to move that unit deep underground. Scattered throughout the underground are single units that belong to each player. To retrieve those units, you must navigate your way to them, and fortify out into your rescue team. The first player to retrieve all all his stranded units wins the game. All attacks will kill your opponents units. If at any point you have no units underground, you will recieve a new unit at the Main Tent, but as long as you do have units underground, not including the stranded units, you will not receive any new units from the tent. Once you save all of your units, your tent at the top with light up. When it does, you may use it to eliminate each player. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
|
|
Board DescriptionRescue! At the beginning of each player's turn, that player receives 1 unit in the Main Tent territory. Each player then has 10 attacks to move that unit deep underground. Scattered throughout the underground are single units that belong to each player. To retrieve those units, you must navigate your way to them, and fortify out into your rescue team. The first player to retrieve all all his stranded units wins the game. All attacks will kill your opponents units. If at any point you have no units underground, you will recieve a new unit at the Main Tent, but as long as you do have units underground, not including the stranded units, you will not receive any new units from the tent. Once you save all of your units, your tent at the top with light up. When it does, you may use it to eliminate each player. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
|
|
Board DescriptionRescue! At the beginning of each player's turn, that player receives 1 unit in the Main Tent territory. Each player then has 10 attacks to move that unit deep underground. Scattered throughout the underground are single units that belong to each player. To retrieve those units, you must navigate your way to them, and fortify out into your rescue team. The first player to retrieve all all his stranded units wins the game. All attacks will kill your opponents units. If at any point you have no units underground, you will recieve a new unit at the Main Tent, but as long as you do have units underground, not including the stranded units, you will not receive any new units from the tent. Once you save all of your units, your tent at the top with light up. When it does, you may use it to eliminate each player. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
|
|
Board DescriptionRescue! At the beginning of each player's turn, that player receives 1 unit in the Main Tent territory. Each player then has 10 attacks to move that unit deep underground. Scattered throughout the underground are single units that belong to each player. To retrieve those units, you must navigate your way to them, and fortify out into your rescue team. The first player to retrieve all all his stranded units wins the game. All attacks will kill your opponents units. If at any point you have no units underground, you will recieve a new unit at the Main Tent, but as long as you do have units underground, not including the stranded units, you will not receive any new units from the tent. Once you save all of your units, your tent at the top with light up. When it does, you may use it to eliminate each player. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
|
|
Board DescriptionRescue! At the beginning of each player's turn, that player receives 1 unit in the Main Tent territory. Each player then has 10 attacks to move that unit deep underground. Scattered throughout the underground are single units that belong to each player. To retrieve those units, you must navigate your way to them, and fortify out into your rescue team. The first player to retrieve all all his stranded units wins the game. All attacks will kill your opponents units. If at any point you have no units underground, you will recieve a new unit at the Main Tent, but as long as you do have units underground, not including the stranded units, you will not receive any new units from the tent. Once you save all of your units, your tent at the top with light up. When it does, you may use it to eliminate each player. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
|
|
Board DescriptionRescue! At the beginning of each player's turn, that player receives 1 unit in the Main Tent territory. Each player then has 10 attacks to move that unit deep underground. Scattered throughout the underground are single units that belong to each player. To retrieve those units, you must navigate your way to them, and fortify out into your rescue team. The first player to retrieve all all his stranded units wins the game. All attacks will kill your opponents units. If at any point you have no units underground, you will recieve a new unit at the Main Tent, but as long as you do have units underground, not including the stranded units, you will not receive any new units from the tent. Once you save all of your units, your tent at the top with light up. When it does, you may use it to eliminate each player. Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
|